Files
Client/GameTools/Zallad3D SceneClass/Zalla3D SceneClass.plg
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

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<h1>Build Log</h1>
<h3>
--------------------Configuration: Zalla3D SceneClass - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP384.tmp" with contents
[
/nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR"Debug/" /Fp"Debug/Zalla3D SceneClass.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
"C:\Ryl\Zallad3D SceneClass\Z3DMultipartSkin.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP384.tmp"
<h3>Output Window</h3>
Compiling...
Z3DMultipartSkin.cpp
<h3>Results</h3>
Z3DMultipartSkin.obj - 0 error(s), 0 warning(s)
</pre>
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