Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
562 lines
20 KiB
C++
562 lines
20 KiB
C++
// GiveEventReward.cpp : 콘솔 응용 프로그램에 대한 진입점을 정의합니다.
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//
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#include "stdafx.h"
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#pragma warning(disable:4800)
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#include <vector>
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#include <map>
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#include <boost/pool/pool_alloc.hpp>
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#include <RylDBLibrary/RylDBLibrary.h>
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#include <RylDBLibrary/RylDBCharCommand.h>
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#include <RylDBLibrary/RylDBStoreCommand.h>
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#include <Item/ItemMgr.h>
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#include <Item/Container/ContainerConstant.h>
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#include <Item/RebalanceConvert/ContainerChecker.h>
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#include <Network/Packet/PacketStruct/ServerInfo.h>
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#include <Log/ServerLog.h>
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#include <Utility/Setup/ServerSetup.h>
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class CGiveEventReward :
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public IDBCharItemProcess,
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public IDBCharItemExProcess,
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public IDBStoreProcess
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{
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public:
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typedef std::pair<unsigned long, unsigned long> EventItem;
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typedef std::vector<EventItem> EventItemList;
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typedef std::pair<unsigned long, std::pair<const Item::ItemInfo*, unsigned char> > GiveItem;
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typedef std::vector<GiveItem> GiveItemList;
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typedef std::multimap<unsigned long, GiveItem, std::less<unsigned long>,
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boost::fast_pool_allocator<std::pair<unsigned long, GiveItem> > > GiveItemMap;
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CGiveEventReward(CDBItemSerialMgr& dbItemSerialMgr, Item::CItemMgr& newItemMgr);
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virtual ConvertResult operator()(RylDBCommand::CCharItem& charItem_InOut);
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virtual ConvertResult operator()(RylDBCommand::CCharItemEx& charItemEx_InOut);
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virtual ConvertResult operator()(RylDBCommand::CUnifiedStore1& unifiedStore1_InOut);
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virtual ConvertResult operator()(RylDBCommand::CUnifiedStore2& unifiedStore2_InOut);
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bool LoadScript(const char* szScriptFileName);
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// 데이터에서 아이템을 제거하고 카운팅한다.
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void RemoveItemFromContainer(unsigned long dwUID, unsigned long dwCID,
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RebalanceLib::CItemChecker* lpItemChecker, const char* szPosition,
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const char* szData_In, unsigned long dwDataSize_In,
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char* szData_Out, unsigned long& dwDataSize_Out);
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// 아이템을 찾아서 넣어 준다.
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void GiveItemToContainer(unsigned long dwUID, unsigned long dwCID,
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RebalanceLib::CItemChecker& itemChecker, const char* szPosition,
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char* szData_InOut, unsigned long& dwDataSize_InOut,
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unsigned long dwMaxDataSize, bool bLastChance = false);
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private:
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CDBItemSerialMgr& m_DBItemSerialMgr;
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Item::CItemMgr& m_newItemMgr;
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EventItemList m_EventItemList; // first : 제거할 아이템 ID / second : 줄 아이템 Key
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GiveItemList m_GiveItemList; // first : 줄 아이템 Key / second : 줄 아이템 / 줄 아이템 개수
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GiveItemMap m_CIDGiveItemMap; // first : CID / second : 줄 아이템 / 줄 아이템 개수
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GiveItemMap m_UIDGiveItemMap; // first : UID / second : 줄 아이템 / 줄 아이템 개수
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};
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void PrintUsage()
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{
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printf("usage : GiveEventReward.exe DBAddress DBName DBAccount DBPassword "
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"ServerGroupNum(0~9) RewardScriptName \n");
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}
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int _tmain(int argc, _TCHAR* argv[])
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{
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if(7 != argc)
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{
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PrintUsage();
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return -1;
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}
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int nServerGroup = atoi(argv[5]);
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const char* szRewardScriptName = argv[6];
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// 아이템 스크립트 로드
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if(!Item::CItemMgr::GetInstance().LoadItemProtoType("./NewItemScript.txt"))
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{
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printf("NewItemScript.txt load failed\n");
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return -1;
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}
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CDBItemSerialMgr dbItemSerialMgr;
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CGiveEventReward giveEventReward(dbItemSerialMgr, Item::CItemMgr::GetInstance());
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// 이벤트 보상 스크립트 로드
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if(!giveEventReward.LoadScript(szRewardScriptName))
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{
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printf("%s load failed\n", szRewardScriptName);
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return -1;
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}
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CoInitialize(0);
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SERVER_ID serverID;
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serverID.sID.Type = CServerSetup::AuthServer;
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serverID.sID.Group = nServerGroup;
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serverID.sID.Channel = 0;
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serverID.sID.ID = 0;
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HRESULT hr = S_OK;
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ATL::CDataSource dataSource;
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ATL::CSession Session;
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#define LOG_CONVERT0(str) { ERRLOG0(g_Log, (str)); printf(str "\n"); }
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#define LOG_CONVERT1(str, arg1) { ERRLOG1(g_Log, (str), (arg1)); printf(str "\n", (arg1)); }
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#define LOG_CONVERT2(str, arg1, arg2) { ERRLOG2(g_Log, (str), (arg1), (arg2)); printf(str "\n", (arg1), (arg2)); }
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if(FAILED(hr = CRylDBProcess::ConnectDB(dataSource, argv[1], argv[2], argv[3], argv[4])))
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{
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LOG_CONVERT1("Connect DB failed : hr:0x%08X", hr);
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}
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else if(FAILED(hr = Session.Open(dataSource)))
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{
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LOG_CONVERT1("Open session failed : hr:0x%08X", hr);
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}
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else if(FAILED(hr = dbItemSerialMgr.LoadItemSerialDB(Session, serverID.dwID)))
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{
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LOG_CONVERT1("Insert itemSerial failed : hr:0x%08X", hr);
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}
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else
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{
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CRylDBProcess rylDBProcess(Session);
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CConsoleCounter consoleCounter(1000);
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if (!rylDBProcess.UnifiedStore1(giveEventReward, consoleCounter))
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{
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LOG_CONVERT1("UnifiedStore1 process failed : hr:0x%08X", hr);
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}
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else if (!rylDBProcess.UnifiedStore2(giveEventReward, consoleCounter))
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{
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LOG_CONVERT1("UnifiedStore2 process failed : hr:0x%08X", hr);
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}
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else if (!rylDBProcess.CharItem(giveEventReward, consoleCounter))
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{
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LOG_CONVERT1("CharItem process failed : hr:0x%08X", hr);
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}
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else if (!rylDBProcess.CharItemEx(giveEventReward, consoleCounter))
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{
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LOG_CONVERT1("CharItemEx process failed : hr:0x%08X", hr);
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}
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// 아이템 시리얼 최종 저장
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else if(FAILED(hr = dbItemSerialMgr.SaveItemSerialDB(Session, serverID.dwID)))
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{
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LOG_CONVERT1("ItemSerial save failed : hr:0x%08X", hr);
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}
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}
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INFLOG0(g_Log, "Give Complete");
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Session.Close();
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dataSource.Close();
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CoUninitialize();
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return 0;
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}
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CGiveEventReward::CGiveEventReward(CDBItemSerialMgr& dbItemSerialMgr, Item::CItemMgr& newItemMgr)
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: m_DBItemSerialMgr(dbItemSerialMgr), m_newItemMgr(newItemMgr)
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{
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}
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ConvertResult CGiveEventReward::operator()(RylDBCommand::CCharItem& charItem_InOut)
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{
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unsigned long dwCID = charItem_InOut.GetCID();
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const EQUIP& equip_In = charItem_InOut.GetEquip();
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const INVEN& inven_In = charItem_InOut.GetInven();
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const EXTRA& extra_In = charItem_InOut.GetExtra();
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EQUIP equip_Out;
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INVEN inven_Out;
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EXTRA extra_Out;
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memset(&equip_Out, 0, sizeof(EQUIP));
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memset(&inven_Out, 0, sizeof(INVEN));
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memset(&extra_Out, 0, sizeof(EXTRA));
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RebalanceLib::CItemArrayChecker<
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ContainerConstant::INVENTORY_WIDTH,
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ContainerConstant::INVENTORY_HEIGHT,
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ContainerConstant::MAX_INVENTORY_TAB> inven_checker(TakeType::TS_INVEN);
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RemoveItemFromContainer(0, dwCID, 0, "EQUIP", equip_In.Data, equip_In.dwSize, equip_Out.Data, equip_Out.dwSize);
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RemoveItemFromContainer(0, dwCID, &inven_checker, "INVEN", inven_In.Data, inven_In.dwSize, inven_Out.Data, inven_Out.dwSize);
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RemoveItemFromContainer(0, dwCID, 0, "EXTRA", extra_In.Data, extra_In.dwSize, extra_Out.Data, extra_Out.dwSize);
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GiveItemToContainer(0, dwCID, inven_checker, "INVEN", inven_Out.Data, inven_Out.dwSize, INVEN::MAX_INVEN_SIZE);
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charItem_InOut.SetEquip(equip_Out);
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charItem_InOut.SetInven(inven_Out);
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charItem_InOut.SetExtra(extra_Out);
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return CONVERT_SUCCEEDED;
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}
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ConvertResult CGiveEventReward::operator()(RylDBCommand::CCharItemEx& charItemEx_InOut)
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{
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unsigned long dwCID = charItemEx_InOut.GetCID();
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const EXCHANGE& exchange_In = charItemEx_InOut.GetExchange();
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const TEMPINVEN& tempInven_In = charItemEx_InOut.GetTempInven();
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EXCHANGE exchange_Out;
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TEMPINVEN tempInven_Out;
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memset(&exchange_Out, 0, sizeof(EXCHANGE));
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memset(&tempInven_Out, 0, sizeof(TEMPINVEN));
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RebalanceLib::CItemListChecker<Item::MAX_TEMP_INVEN_ITEM_NUM>
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tempInvenChecker(TakeType::TS_TEMPINVEN);
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RemoveItemFromContainer(0, dwCID, 0, "EXCHANGE",
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exchange_In.Data, exchange_In.dwSize, exchange_Out.Data, exchange_Out.dwSize);
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RemoveItemFromContainer(0, dwCID, &tempInvenChecker, "TEMPINVEN",
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tempInven_In.Data, tempInven_In.dwSize, tempInven_Out.Data, tempInven_Out.dwSize);
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// LAST Chance!
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GiveItemToContainer(0, dwCID, tempInvenChecker, "TEMPINVEN",
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tempInven_Out.Data, tempInven_Out.dwSize, TEMPINVEN::MAX_TEMPINVEN_SIZE, true);
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charItemEx_InOut.SetExchange(exchange_Out);
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charItemEx_InOut.SetTempInven(tempInven_Out);
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return CONVERT_SUCCEEDED;
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}
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ConvertResult CGiveEventReward::operator()(RylDBCommand::CUnifiedStore1& unifiedStore1_InOut)
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{
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unsigned long dwUID = unifiedStore1_InOut.GetUID();
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const STORE& store_In = unifiedStore1_InOut.GetStore();
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STORE store_Out;
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memset(&store_Out, 0, sizeof(STORE));
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RebalanceLib::CItemArrayChecker<
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ContainerConstant::DEPOSIT_WIDTH,
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ContainerConstant::DEPOSIT_HEIGHT,
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ContainerConstant::MAX_DEPOSIT_TAB> depositChecker(TakeType::TS_DEPOSIT);
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depositChecker.FillTab(2);
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depositChecker.FillTab(3);
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RemoveItemFromContainer(dwUID, 0, &depositChecker, "UNIFIED_STORE_01",
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store_In.Data, store_In.dwSize, store_Out.Data, store_Out.dwSize);
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GiveItemToContainer(dwUID, 0, depositChecker, "UnifiedStore1",
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store_Out.Data, store_Out.dwSize, STORE::MAX_STORE_SIZE);
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unifiedStore1_InOut.SetStore(store_Out);
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return CONVERT_SUCCEEDED;
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}
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ConvertResult CGiveEventReward::operator()(RylDBCommand::CUnifiedStore2& unifiedStore2_InOut)
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{
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unsigned long dwUID = unifiedStore2_InOut.GetUID();
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const STORE& store_In = unifiedStore2_InOut.GetStore();
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STORE store_Out;
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memset(&store_Out, 0, sizeof(STORE));
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RebalanceLib::CItemArrayChecker<
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ContainerConstant::DEPOSIT_WIDTH,
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ContainerConstant::DEPOSIT_HEIGHT,
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ContainerConstant::MAX_DEPOSIT_TAB> depositChecker(TakeType::TS_DEPOSIT);
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depositChecker.FillTab(0);
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depositChecker.FillTab(1);
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RemoveItemFromContainer(dwUID, 0, &depositChecker, "UNIFIED_STORE_02",
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store_In.Data, store_In.dwSize, store_Out.Data, store_Out.dwSize);
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GiveItemToContainer(dwUID, 0, depositChecker, "UnifiedStore2",
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store_Out.Data, store_Out.dwSize, STORE::MAX_STORE_SIZE);
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unifiedStore2_InOut.SetStore(store_Out);
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return CONVERT_SUCCEEDED;
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}
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bool CGiveEventReward::LoadScript(const char* szScriptFileName)
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{
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/*
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# 파일 형식 - 주석입니다.
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REMOVE:지울아이템ID:Key
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GIVE:Key:줄 아이템ID:개수
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GIVE:Key:줄 아이템ID:개수
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GIVE:Key:줄 아이템ID:개수
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...
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*/
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FILE* lpFile = fopen(szScriptFileName, "rt");
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if (0 != lpFile)
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{
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const int MAX_BUFFER = 1024;
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char szBuffer[MAX_BUFFER];
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const char* szDelimiter = "\r\n\t: ";
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while(fgets(szBuffer, MAX_BUFFER - 1, lpFile))
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{
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// 한 라인씩 읽어들여 파싱을 한다.
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char* szType = strtok(szBuffer, szDelimiter);
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if(0 != szType && '#' != szType[0])
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{
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strupr(szType);
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if (0 == strcmp(szType, "REMOVE"))
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{
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char* szRemoveItem = strtok(0, szDelimiter);
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char* szGiveItemKey = strtok(0, szDelimiter);
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if (0 != szRemoveItem && 0 != szGiveItemKey)
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{
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m_EventItemList.push_back(
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EventItem(atoi(szRemoveItem), atoi(szGiveItemKey)));
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}
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}
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else if (0 == strcmp(szType, "GIVE"))
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{
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char* szGiveItemKey = strtok(0, szDelimiter);
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char* szGiveItem = strtok(0, szDelimiter);
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char* szGiveItemNum = strtok(0, szDelimiter);
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if (0 != szGiveItemKey && 0 != szGiveItem && 0 != szGiveItemNum)
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{
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GiveItem giveItem;
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const Item::ItemInfo* lpItemInfo = m_newItemMgr.GetItemInfo(atoi(szGiveItem));
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if (0 != lpItemInfo)
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{
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// 실제로 있는 아이템만 지급 대상으로 한다.
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giveItem.first = atoi(szGiveItemKey);
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giveItem.second.first = lpItemInfo;
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giveItem.second.second = atoi(szGiveItemNum);
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m_GiveItemList.push_back(giveItem);
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}
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}
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}
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}
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}
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std::sort(m_EventItemList.begin(), m_EventItemList.end());
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std::sort(m_GiveItemList.begin(), m_GiveItemList.end());
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fclose(lpFile);
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return true;
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}
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return false;
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}
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struct CheckFirstOnly
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{
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bool operator () (
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const CGiveEventReward::EventItem& lhs,
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const CGiveEventReward::EventItem& rhs)
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{ return lhs.first < rhs.first; }
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bool operator () (
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const CGiveEventReward::GiveItem& lhs,
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const CGiveEventReward::GiveItem& rhs)
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{ return lhs.first < rhs.first; }
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};
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// 데이터에서 아이템을 제거하고 카운팅한다.
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void CGiveEventReward::RemoveItemFromContainer(unsigned long dwUID, unsigned long dwCID,
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RebalanceLib::CItemChecker* lpItemChecker,
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const char* szPosition,
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const char* szData_In, unsigned long dwDataSize_In,
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char* szData_Out, unsigned long& dwDataSize_Out)
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{
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const char* szDataPos = szData_In;
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const char* szDataEnd = szData_In + dwDataSize_In;
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char* szDataPos_Out = szData_Out;
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EventItemList::iterator pos;
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EventItemList::iterator end = m_EventItemList.end();
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std::pair<GiveItemList::iterator, GiveItemList::iterator> give_range;
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GiveItem giveItem;
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// 아이템을 전부 순회하며, 컨테이너를 채운다. 만일 아이템이 대상 아이템이면 채우지 않는다.
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for (; szDataPos + sizeof(Item::ItemData) <= szDataEnd; )
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{
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const Item::ItemData* lpItemData = reinterpret_cast<const Item::ItemData*>(szDataPos);
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const Item::ItemInfo* lpItemInfo = m_newItemMgr.GetItemInfo(lpItemData->m_usProtoTypeID);
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if (0 == lpItemInfo)
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{
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ERRLOG6(g_Log, "UID:%10u / CID:%10u / ItemUID:%016I64X / PrototypeID:%6u / Num:%d / %s / "
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"스크립트에 없는 아이템이어서 제거합니다.",
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dwUID, dwCID, lpItemData->m_dwUID, lpItemData->m_usProtoTypeID,
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lpItemData->m_cNumOrDurability, szPosition);
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}
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else
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{
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pos = std::lower_bound(m_EventItemList.begin(), end,
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EventItem(lpItemData->m_usProtoTypeID, 0), CheckFirstOnly());
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if (pos != end && pos->first == lpItemData->m_usProtoTypeID)
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{
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// 아이템이 있다. 카운팅하고 복사하지 않음
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giveItem.first = pos->second; // 줄 아이템 Key
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giveItem.second.first = 0;
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giveItem.second.second = 0;
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give_range = std::equal_range(m_GiveItemList.begin(),
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m_GiveItemList.end(), giveItem, CheckFirstOnly());
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for(; give_range.first != give_range.second; ++give_range.first)
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{
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for(int nCount = 0; nCount < lpItemData->m_cNumOrDurability; ++nCount)
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{
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if (0 != dwUID)
|
|
{
|
|
m_UIDGiveItemMap.insert(GiveItemMap::value_type(dwUID, *give_range.first));
|
|
}
|
|
else if(0 != dwCID)
|
|
{
|
|
m_CIDGiveItemMap.insert(GiveItemMap::value_type(dwCID, *give_range.first));
|
|
}
|
|
}
|
|
}
|
|
|
|
INFLOG5(g_Log, "UID:%10u / CID:%10u / PrototypeID:%6u / Num:%d / %s / "
|
|
"아이템을 지급하기 위해 컨테이너에서 제거합니다",
|
|
dwUID, dwCID, lpItemData->m_usProtoTypeID, lpItemData->m_cNumOrDurability, szPosition);
|
|
}
|
|
else
|
|
{
|
|
// 아이템이 없다. 체커에 세팅하고 그냥 복사한다.
|
|
if (0 != lpItemChecker)
|
|
{
|
|
// 아이템 체커가 있으면 위치 미리 삽입
|
|
lpItemChecker->Set(lpItemData->m_ItemPos,
|
|
lpItemInfo->m_DetailData.m_cXSize,
|
|
lpItemInfo->m_DetailData.m_cYSize);
|
|
}
|
|
|
|
// 데이터를 복사한다.
|
|
memcpy(szDataPos_Out, lpItemData, lpItemData->m_cItemSize);
|
|
szDataPos_Out += lpItemData->m_cItemSize;
|
|
}
|
|
}
|
|
|
|
szDataPos += lpItemData->m_cItemSize;
|
|
}
|
|
|
|
dwDataSize_Out = static_cast<unsigned long>(szDataPos_Out - szData_Out);
|
|
}
|
|
|
|
// 아이템을 찾아서 넣어 준다.
|
|
void CGiveEventReward::GiveItemToContainer(unsigned long dwUID, unsigned long dwCID,
|
|
RebalanceLib::CItemChecker& itemChecker, const char* szPosition,
|
|
char* szData_InOut, unsigned long& dwDataSize_InOut,
|
|
unsigned long dwMaxDataSize, bool bLastChance)
|
|
{
|
|
unsigned long dwKey = 0;
|
|
GiveItemMap* lpGiveItemMap = 0;
|
|
|
|
if (0 != dwUID)
|
|
{
|
|
dwKey = dwUID;
|
|
lpGiveItemMap = &m_UIDGiveItemMap;
|
|
}
|
|
else if (0 != dwCID)
|
|
{
|
|
dwKey = dwCID;
|
|
lpGiveItemMap = &m_CIDGiveItemMap;
|
|
}
|
|
|
|
if (0 != dwKey && 0 != lpGiveItemMap)
|
|
{
|
|
std::pair<GiveItemMap::iterator, GiveItemMap::iterator>
|
|
find_range = lpGiveItemMap->equal_range(dwKey);
|
|
|
|
for(; find_range.first != find_range.second; )
|
|
{
|
|
// 줄 아이템을 확보했다.
|
|
const Item::ItemInfo* lpItemInfo = find_range.first->second.second.first;
|
|
unsigned char cItemNum = find_range.first->second.second.second;
|
|
|
|
// 쪼개서 넣는다던지 하는 건 코드로는 지원하지 않는다. (스크립트에서 제어가능)
|
|
|
|
Item::ItemPos emptyPos;
|
|
|
|
if (dwDataSize_InOut + sizeof(Item::ItemData) <= dwMaxDataSize &&
|
|
itemChecker.FindEmptyPos(emptyPos,
|
|
lpItemInfo->m_DetailData.m_cXSize, lpItemInfo->m_DetailData.m_cYSize))
|
|
{
|
|
Item::ItemData* lpItemData =
|
|
reinterpret_cast<Item::ItemData*>(szData_InOut + dwDataSize_InOut);
|
|
|
|
lpItemData->m_dwUID = m_DBItemSerialMgr.GetNewItemSerial();
|
|
lpItemData->m_usProtoTypeID = lpItemInfo->m_usProtoTypeID;
|
|
lpItemData->m_ItemPos = emptyPos;
|
|
lpItemData->m_cItemSize = sizeof(Item::ItemData);
|
|
lpItemData->m_cNumOrDurability = cItemNum;
|
|
|
|
dwDataSize_InOut += sizeof(Item::ItemData);
|
|
|
|
itemChecker.Set(emptyPos,
|
|
lpItemInfo->m_DetailData.m_cXSize, lpItemInfo->m_DetailData.m_cYSize);
|
|
|
|
// 아이템을 넣었으니, 제거한다.
|
|
find_range.first = lpGiveItemMap->erase(find_range.first);
|
|
|
|
INFLOG7(g_Log, "UID:%10u / CID:%10u / PrototypeID:%6u / Num:%d / %s / Pos:%d / Index:0x%04X / "
|
|
"아이템을 지급했습니다.",
|
|
dwUID, dwCID, lpItemInfo->m_usProtoTypeID, cItemNum, szPosition,
|
|
emptyPos.m_cPos, emptyPos.m_cIndex);
|
|
}
|
|
else
|
|
{
|
|
if(bLastChance)
|
|
{
|
|
// 데이터를 더 넣을 수 없습니다.
|
|
ERRLOG5(g_Log, "UID:%10u / CID:%10u / PrototypeID:%6u / Num:%d / %s / "
|
|
"데이터가 꽉 찼거나, 빈 공간이 없어서 아이템을 더 넣을 수 없습니다",
|
|
dwUID, dwCID, lpItemInfo->m_usProtoTypeID, cItemNum, szPosition);
|
|
}
|
|
|
|
// 아이템을 넣을 수 없으므로 그냥 진행.
|
|
++find_range.first;
|
|
}
|
|
}
|
|
}
|
|
}
|