Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
68 lines
1.7 KiB
C++
68 lines
1.7 KiB
C++
#ifndef _SEND_MANAGE_PACKET_H_
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#define _SEND_MANAGE_PACKET_H_
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#include <winsock2.h>
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#include <windows.h>
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// forward decl.
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struct PktBase;
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class CSession;
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class CBufferFactory;
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class CPacketDispatch;
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namespace ServerManage
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{
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// forward decl.
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struct ManageCommand;
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struct UserInfo;
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bool CheckManagePacketLength(PktBase* lpPktBase);
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bool CheckUserPacketLength(PktBase* lpPktBase, int nExpectUserInfoNum = -1);
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// 서버 관리 패킷을 보낸다.
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bool SendManagePacket(
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CSession& Session, // 세션
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unsigned char cCmd, // 커맨드
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unsigned int nMessage, // 윈도우 메시지 번호
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WPARAM wParam, // WPARAM
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LPARAM lParam, // LPARAM
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unsigned long dwRunID, // RunID
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unsigned short usDataLen, // 데이터 길이
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unsigned short usFlags, // 추가 데이터 플래그
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const void* lpData, // 보낼 데이터
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unsigned char cError); // 에러 커맨드
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// 유저 정보 패킷을 보낸다.
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bool SendUserInfo(
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CBufferFactory& bufferFactory, // BufferFactory
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CSession* lpTarget, // 세션. 0이면 Broadcast
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const ServerManage::UserInfo* lpUserInfo, // 유저 정보 (내부적으로 패스워드만 제거하고 보낸다)
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unsigned char cUserInfoNum, // 유저 정보 개수
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unsigned char cCommand, // 커맨드.
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unsigned char cError); // 에러.
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class CSendManagePacketToClient
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{
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public:
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CSendManagePacketToClient(ManageCommand& manageCommand, const char* lpData);
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bool operator() (CPacketDispatch& dispatch);
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bool operator() (unsigned long dwKeyType, CPacketDispatch& dispatch)
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{ return operator() (dispatch); }
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private:
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ManageCommand& m_ManageCommand;
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const char* m_lpData;
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};
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};
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#endif
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