Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

49 lines
866 B
C++

#include "NFNet.h"
namespace NaveNet {
int SockRemotePort( SOCKET Sock )
{
sockaddr_in servaddr;
int len;
len = sizeof( servaddr );
if ( getpeername( Sock, (struct sockaddr *)&servaddr, (int*)&len ) == -1 )
return -1;
return ntohs( servaddr.sin_port);
}
int SockRemoteIP( SOCKET Sock, unsigned char ip[4] )
{
sockaddr_in addr;
int len;
unsigned char *a;
len = sizeof( addr );
if( -1 == getpeername( Sock, (struct sockaddr *)&addr, (int*)&len ) )
return -1;
a = (unsigned char *)&(addr.sin_addr);
ip[0] = a[0];
ip[1] = a[1];
ip[2] = a[2];
ip[3] = a[3];
return 0;
}
BOOL GetHostIPByDomain(IN_ADDR &Addr, const char *szDomain)
{
PHOSTENT pHost = gethostbyname(szDomain);
if(NULL == pHost)
{
return FALSE;
}
memcpy(&(Addr.S_un.S_addr), pHost->h_addr_list[0], sizeof(IN_ADDR));
return TRUE;
}
}