Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

37 lines
962 B
C++

/**
* @file UICmdEdit.h
* @brief Server UIFramework에서 사용하는 Edit컨트롤
* @remarks
* @author 강동명(edith2580@gmail.com)
* @date 2009-05-09
*/
#pragma once
namespace NaveServer {
class UICmdEdit
{
public:
UICmdEdit();
~UICmdEdit();
public:
#define MAX_EDITSTRING 1024
#define WM_EDIT_RETURN (WM_USER+101)
#define EDIT_HEIGHT 16
#define ID_EDIT 200
static HWND s_hEditWnd; // 에디트,
static CHAR s_EditStr[MAX_EDITSTRING];
static WNDPROC s_OldEditProc;
static LRESULT OnEditDefault( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
static LRESULT OnEditKeyDown( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
static LRESULT OnEditChar( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
static LRESULT CALLBACK EditProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
static HWND InitEditProc( HWND hParent, HFONT hFont );
static VOID ResizeEdit( HWND hParent );
};
}