Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

51 lines
1.0 KiB
C++

#ifndef _NETWORK_SESSION_MGR_H_
#define _NETWORK_SESSION_MGR_H_
#include "../../Thread/Lock.h"
#include <list>
#include <boost/pool/poolfwd.hpp>
// Àü¹æ ÂüÁ¶
class CSession;
class CSessionPolicy;
class CSessionMgr
{
public:
CSessionMgr();
~CSessionMgr();
void Add(CSession* lpSession);
void Process() { SessionLock::Syncronize process_sync(m_ProcessLock); InternalProcess(); }
void Destroy(unsigned long dwWaitTime = INFINITE);
size_t GetSessionNum() { SessionLock::Syncronize process_sync(m_ProcessLock); return m_current.size(); }
CSession* CreateSession(CSessionPolicy& SessionPolicy);
void DeleteSession(CSession* lpSession);
private:
void InternalProcess();
typedef CCSLock SessionLock;
typedef std::list<CSession*> SessionSet;
SessionLock m_AddLock;
SessionSet m_to_be_added;
CACHE_PAD(AddLockPad, sizeof(SessionSet));
SessionLock m_ProcessLock;
SessionSet m_current;
CACHE_PAD(ProcessLockPad, sizeof(SessionSet));
SessionLock m_CreationLock;
boost::pool<>* m_lpSessionPool;
};
#endif