Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

46 lines
1.0 KiB
C++

#include "stdafx.h"
#include "SessionPolicy.h"
#include "../IOCP/Overlapped.h"
#include "../Dispatch/Dispatch.h"
#include "../Winsock/SocketFactory.h"
#include "../../Stream/Buffer/BufferFactory.h"
CSessionPolicy::CSessionPolicy(CSocketFactory* lpSocketFactory,
CBufferFactory* lpBufferFactory,
CDispatchFactory* lpDispatchFactory,
COverlappedFactory* lpOverlappedFactory)
: m_lpSocketFactory(lpSocketFactory),
m_lpBufferFactory(lpBufferFactory),
m_lpDispatchFactory(lpDispatchFactory),
m_lpOverlappedFactory(lpOverlappedFactory),
m_nRefCount(1)
{
}
CSessionPolicy::~CSessionPolicy()
{
delete m_lpSocketFactory;
delete m_lpBufferFactory;
delete m_lpDispatchFactory;
delete m_lpOverlappedFactory;
}
LONG CSessionPolicy::AddRef()
{
return InterlockedIncrement(&m_nRefCount);
}
LONG CSessionPolicy::Release()
{
LONG nRefCount = InterlockedDecrement(&m_nRefCount);
if(0 == nRefCount)
{
delete this;
}
return nRefCount;
}