Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
124 lines
2.3 KiB
C++
124 lines
2.3 KiB
C++
#ifndef _CSINGLETON_H_
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#define _CSINGLETON_H_
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#include <cassert>
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template<typename Derived>
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class CSingleton
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{
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private:
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static Derived* ms_pSingleton;
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protected:
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CSingleton();
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~CSingleton();
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public:
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static Derived& GetInstance();
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static Derived* GetInstancePtr();
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};
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template<typename Derived>
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CSingleton<Derived>::CSingleton()
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{
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assert(!ms_pSingleton && "Singleton 클래스가 이미 생성되어 있습니다.");
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size_t nOffset = (size_t)(Derived*) 1 - (size_t)(CSingleton<Derived>*)(Derived*) 1;
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ms_pSingleton = (Derived*)((size_t)this + nOffset);
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}
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template<typename Derived>
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CSingleton<Derived>::~CSingleton()
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{
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assert(ms_pSingleton && "Singleton 클래스가 생성되지 않았습니다");
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ms_pSingleton = 0;
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}
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template<typename Derived>
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inline Derived& CSingleton<Derived>::GetInstance()
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{
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assert(ms_pSingleton && "Singleton 클래스가 생성되지 않았습니다");
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return (*ms_pSingleton);
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}
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template<typename Derived>
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inline Derived* CSingleton<Derived>::GetInstancePtr()
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{
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assert(ms_pSingleton && "Singleton 클래스가 생성되지 않았습니다");
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return (ms_pSingleton);
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}
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template<typename Derived>
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Derived* CSingleton<Derived>::ms_pSingleton = 0;
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// Scotte Meyer's Implementation
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template<typename Derived>
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class CStaticSingleton
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{
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public:
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inline static Derived& GetInstance()
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{
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static Derived Instance;
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return Instance;
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}
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};
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template<typename Derived>
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class CLeakStaticSingleton
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{
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public:
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inline static Derived& GetInstance()
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{
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static Derived* lpInstance = new Derived;
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return *lpInstance;
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}
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};
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// C++ FAQ's Implementation
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template<typename T>
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class CNiftyCounterSingleton
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{
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public:
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CNiftyCounterSingleton() { ++nifty_count_; }
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~CNiftyCounterSingleton() { if ( 0 == --nifty_count_ && pInstance_ ) { delete pInstance_; } }
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static T& GetInstance()
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{
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if (NULL == pInstance_) { pInstance_ = new T; }
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return *pInstance_;
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}
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private:
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static int nifty_count_;
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static T* pInstance_;
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};
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template<typename T>
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int CNiftyCounterSingleton<T>::nifty_count_ = 0;
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template<typename T>
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T* CNiftyCounterSingleton<T>::pInstance_ = 0;
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/*
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클래스 헤더에 다음을 포함할 것.
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클래스 생성, 소멸자는 private이고, CNiftyCounterSingleton을 멤버로 가질 것.
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namespace
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{
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CNiftyCounterSingleton<T> TNiftyCounter;
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}
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*/
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#endif |