Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

29 lines
511 B
C++

#ifndef _DEBUG_UTILS_H_
#define _DEBUG_UTILS_H_
#include <tchar.h>
namespace DbgUtils
{
class CConvertErrorToText;
void SetProgramName(TCHAR* pszOutBuffer, int nBufferSize, TCHAR* pszProgamName = 0);
};
class DbgUtils::CConvertErrorToText
{
public:
unsigned long GetErrorTextBuffer(TCHAR* lpMessage,
unsigned long dwBufferLen, unsigned long dwLastError);
static CConvertErrorToText& GetInstance();
private:
CConvertErrorToText();
~CConvertErrorToText();
HMODULE m_hNetMsg;
};
#endif