Files
Client/Server/RylServerProject/RylAuthServer/RylAuthServerCommands.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

157 lines
3.5 KiB
C++

#include "stdafx.h"
#include <Log/ServerLog.h>
#include <Log/GameLog.h>
#include <Utility/Filter/Filter.h>
#include <Utility/Debug/PerformanceCheck.h>
#include <Utility/ServerAppFrameWork/ConsoleWindow/ConsoleCMDFactory.h>
#include <Network/IOCP/IOCPNet.h>
#include <Network/Packet/PacketStatistics.h>
#include "MasterPassword.h"
#include "RylAuthServer.h"
#include "AuthorizeUser.h"
class CCMDStatClear : public CConsoleCMDSingleton<CCMDStatClear>
{
protected:
virtual bool DoProcess()
{
CPacketStatistics::GetInstance().Clear();
return true;
}
};
class CCMDStatLog : public CConsoleCMDSingleton<CCMDStatLog>
{
protected:
virtual bool DoProcess()
{
CPacketStatistics::GetInstance().Log();
return true;
}
};
class CCMDStartServer : public CConsoleCMDSingleton<CCMDStartServer>
{
protected:
virtual bool DoProcess()
{
CRylAuthServer::GetInstance().InitializeClientListener();
CRylAuthServer::GetInstance().ConnectToDBAgent();
return true;
}
};
class CCMDFlushLog : public CConsoleCMDSingleton<CCMDFlushLog>
{
protected:
virtual bool DoProcess()
{
CRylAuthServer::GetInstance().PrintStatistics();
CRylAuthServer::GetInstance().PrintServerInfo();
GetFunctionTimingResult("RowAuthServer");
CGameLog::GetInstance().Flush();
SERLOG0(g_Log, "Flush Log.");
SERLOG0(g_SessionLog, "Flush Log.");
return true;
}
};
class CCMDReloadSetup : public CConsoleCMDSingleton<CCMDReloadSetup>
{
protected:
virtual bool DoProcess()
{
CRylAuthServer::GetInstance().ReloadSetup();
return true;
}
};
class CCMDMasterPass : public CConsoleCMDSingleton<CCMDMasterPass>
{
protected:
virtual bool DoProcess()
{
Filter::InitFilter();
// ¸¶½ºÅÍ ÆÐ½º¿öµå ÃʱâÈ­
if(!CMasterPassword::GetInstance().LoadMasterPassword())
{
SERLOG1(g_Log, "this:0x%p/Master password reload failed", this);
return false;
}
return true;
}
};
class CCMDNewLog : public CConsoleCMDSingleton<CCMDNewLog>
{
protected:
virtual bool DoProcess()
{
if (!CGameLog::GetInstance().NewLog())
{
SERLOG1(g_Log, "this:0x%p/New gamelog make failed", this);
return false;
}
if (!g_Log.NewLog())
{
SERLOG1(g_Log, "this:0x%p/New serverlog make failed", this);
return false;
}
return true;
}
};
class CCMDDBConnect : public CConsoleCMDSingleton<CCMDDBConnect>
{
protected:
virtual bool DoProcess()
{
CAuthorizeUser::GetInstance().ConnectAll();
return true;
}
};
bool CRylAuthServer::InitializeCommand()
{
#define INIT_COMMAND_FAILED(detail) TEXT("Command create failed - "##detail)
#define ADD_COMMAND(cmdstring, cmdobject, errmsg_val) \
if(0 == (errmsg_val) && !GetCommandFactory()->AddCommand(cmdstring, new cmdobject)) { \
(errmsg_val) = INIT_COMMAND_FAILED(cmdstring); }
const TCHAR* szErrorMessage = 0;
ADD_COMMAND("startserver", CCMDStartServer, szErrorMessage);
ADD_COMMAND("reloadsetup", CCMDReloadSetup, szErrorMessage);
ADD_COMMAND("flush", CCMDFlushLog, szErrorMessage);
ADD_COMMAND("reloadpass", CCMDMasterPass, szErrorMessage);
ADD_COMMAND("dbconnect", CCMDDBConnect, szErrorMessage);
ADD_COMMAND("statclear", CCMDStatClear, szErrorMessage);
ADD_COMMAND("statlog", CCMDStatLog, szErrorMessage);
ADD_COMMAND("newlog", CCMDNewLog, szErrorMessage);
if(0 != szErrorMessage)
{
ERRLOG0(g_Log, szErrorMessage);
return false;
};
return true;
}