Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
33 lines
758 B
C++
33 lines
758 B
C++
#ifndef _RYL_DBAGENT_SIEGE_ARMS_DB_H_
|
|
#define _RYL_DBAGENT_SIEGE_ARMS_DB_H_
|
|
|
|
#pragma once
|
|
|
|
#include "SiegeObjectDB.h"
|
|
|
|
using namespace Siege;
|
|
|
|
class CSiegeArmsDB : public CSiegeObjectDB
|
|
{
|
|
public:
|
|
virtual ~CSiegeArmsDB();
|
|
|
|
// Process ÇÔ¼ö
|
|
Siege::eReturn Process();
|
|
|
|
// Cmd ó¸® °¡»ó ÇÔ¼ö
|
|
bool Repair(unsigned long dwRepairHP, unsigned long dwRepairGold = 0);
|
|
bool Destroy(unsigned long dwEnemyNation = 0, bool bDeductFame = false);
|
|
|
|
bool ToStartKit();
|
|
|
|
private:
|
|
|
|
CSiegeArmsDB(CDBComponent& DBComponent, unsigned long dwOwnerID,
|
|
unsigned char cNation, unsigned short wObjectType, unsigned char cUpgradeStep,
|
|
unsigned char cZone, unsigned char cChannel, Position Pos);
|
|
|
|
friend class CSiegeObjectDBMgr;
|
|
};
|
|
|
|
#endif _RYL_DBAGENT_SIEGE_ARMS_DB_H_ |