Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
33 lines
1.2 KiB
C++
33 lines
1.2 KiB
C++
#ifndef _DBAGENT_SERVER_PARSE_CASTLE_H_
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#define _DBAGENT_SERVER_PARSE_CASTLE_H_
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class CSendStream;
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struct PktBase;
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namespace DBAgent
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{
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namespace ParseCastle
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{
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bool CastleCmd(CSendStream& SendStream, PktBase* lpPktBase);
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bool SiegeArmsCmd(CSendStream& SendStream, PktBase* lpPktBase);
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bool SetCastleRight(CSendStream& SendStream, PktBase* lpPktBase);
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bool SetCampRight(CSendStream& SendStream, PktBase* lpPktBase);
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bool CreateCamp(CSendStream& SendStream, PktBase* lpPktBase);
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bool CreateSiegeArms(CSendStream& SendStream, PktBase* lpPktBase);
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bool CampCmd(CSendStream& SendStream, PktBase* lpPktBase);
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bool CampMessage(CSendStream& SendStream, PktBase* lpPktBase);
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bool MiningCampMineralInfo(CSendStream& SendStream, PktBase* lpPktBase);
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bool FertilityInfo(CSendStream& SendStream, PktBase* lpPktBase);
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bool CampShopInfo(CSendStream& SendStream, PktBase* lpPktBase);
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bool CastleTaxMove(CSendStream& SendStream, PktBase* lpPktBase);
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bool CastleMineralInfo(CSendStream& SendStream, PktBase* lpPktBase);
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bool WarOnOff(CSendStream& SendStream, PktBase* lpPktBase);
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bool StatueCmd(CSendStream& SendSream, PktBase* lpPktBase);
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bool RealmPoint(CSendStream& SendSream, PktBase* lpPktBase);
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}
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}
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#endif
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