Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

38 lines
805 B
C++

#ifndef _RYL_GAME_LIB_CONTAINER_CONSTANTS_H_
#define _RYL_GAME_LIB_CONTAINER_CONSTANTS_H_
namespace ContainerConstant
{
enum Const
{
QUEST_INVENTORY_TAB = 3 // 인벤토리의 퀘스트 아이템 탭 (4번째 탭)
};
enum Size
{
// -------------------------------------
// 캐릭터
INVENTORY_WIDTH = 6,
INVENTORY_HEIGHT = 6,
MAX_INVENTORY_TAB = 4, // 인벤토리
EXCHANGE_WIDTH = 8,
EXCHANGE_HEIGHT = 4, // 교환창
DEPOSIT_WIDTH = 8,
DEPOSIT_HEIGHT = 12,
MAX_DEPOSIT_TAB = 4, // 창고
STALL_WIDTH = 10,
STALL_HEIGHT = 8, // 노점상
// -------------------------------------
// 길드 요새 상점
CAMPSHOP_WIDTH = 10,
CAMPSHOP_HEIGHT = 8, // 판매 목록
};
};
#endif