Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
38 lines
805 B
C++
38 lines
805 B
C++
#ifndef _RYL_GAME_LIB_CONTAINER_CONSTANTS_H_
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#define _RYL_GAME_LIB_CONTAINER_CONSTANTS_H_
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namespace ContainerConstant
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{
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enum Const
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{
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QUEST_INVENTORY_TAB = 3 // 인벤토리의 퀘스트 아이템 탭 (4번째 탭)
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};
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enum Size
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{
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// -------------------------------------
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// 캐릭터
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INVENTORY_WIDTH = 6,
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INVENTORY_HEIGHT = 6,
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MAX_INVENTORY_TAB = 4, // 인벤토리
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EXCHANGE_WIDTH = 8,
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EXCHANGE_HEIGHT = 4, // 교환창
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DEPOSIT_WIDTH = 8,
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DEPOSIT_HEIGHT = 12,
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MAX_DEPOSIT_TAB = 4, // 창고
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STALL_WIDTH = 10,
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STALL_HEIGHT = 8, // 노점상
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// -------------------------------------
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// 길드 요새 상점
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CAMPSHOP_WIDTH = 10,
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CAMPSHOP_HEIGHT = 8, // 판매 목록
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};
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};
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#endif |