Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

36 lines
899 B
C++

#ifndef _ITEM_DATA_PARSER_H_
#define _ITEM_DATA_PARSER_H_
#include <vector>
// Àü¹æ ÂüÁ¶
namespace Item
{
struct ItemInfo;
};
namespace ItemDataParser
{
struct ParseData
{
typedef bool(*ParseFunc) (Item::ItemInfo& itemInfo, const char* szValue);
const char* m_szColumnName;
ParseFunc m_fnParseFunc;
ParseData(const char* szColumnName, ParseFunc fnParseFunc)
: m_szColumnName(szColumnName), m_fnParseFunc(fnParseFunc) { }
};
typedef std::vector<ParseData> ParseDataArray;
bool SetDefaultData(ParseDataArray& parseDataArray);
bool SetEquipData(ParseDataArray& parseDataArray);
bool SetAccessoryData(ParseDataArray& parseDataArray); //--//
bool SetAvataData(ParseDataArray& parseDataArray);
bool SetUseItemData(ParseDataArray& parseDataArray);
bool SetEtcItemData(ParseDataArray& parseDataArray);
};
#endif