Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
36 lines
899 B
C++
36 lines
899 B
C++
#ifndef _ITEM_DATA_PARSER_H_
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#define _ITEM_DATA_PARSER_H_
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#include <vector>
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// Àü¹æ ÂüÁ¶
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namespace Item
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{
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struct ItemInfo;
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};
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namespace ItemDataParser
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{
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struct ParseData
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{
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typedef bool(*ParseFunc) (Item::ItemInfo& itemInfo, const char* szValue);
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const char* m_szColumnName;
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ParseFunc m_fnParseFunc;
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ParseData(const char* szColumnName, ParseFunc fnParseFunc)
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: m_szColumnName(szColumnName), m_fnParseFunc(fnParseFunc) { }
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};
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typedef std::vector<ParseData> ParseDataArray;
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bool SetDefaultData(ParseDataArray& parseDataArray);
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bool SetEquipData(ParseDataArray& parseDataArray);
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bool SetAccessoryData(ParseDataArray& parseDataArray); //--//
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bool SetAvataData(ParseDataArray& parseDataArray);
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bool SetUseItemData(ParseDataArray& parseDataArray);
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bool SetEtcItemData(ParseDataArray& parseDataArray);
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};
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#endif |