Files
Client/Server/RylServerProject/RylGameServer/RylGameServerMain.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

171 lines
4.3 KiB
C++

// RylLoginServer.cpp : Defines the entry point for the application.
//
#include "stdafx.h"
#include "Resource.h"
#include <Log/ServerLog.h>
#include <Log/GameLog.h>
#include <Thread/Lock.h> // CNamedMutex
#include <Utility/Debug/ExceptionReport.h> // g_CExceptionReport
#include <Utility/Setup/ServerSetup.h>
#include "RylGameServer.h" // CRylLoginServerWindow
#include <db/dbdefine.h>
#include <DB/DBComponent.h>
void __cdecl stackoverrun_handler(int code, void * unused)
{
SERLOG0(g_Log, "Stack buffer overrun occured. shutdown server.");
SERLOG0(g_SessionLog, "Stack buffer overrun occured. shutdown server.");
// 일부러 Exception을 내서 덤프를 남긴다.
__try
{
int nZero = 0;
int nError = 10 / nZero;
}
__except(UnhandledExceptionFilter(GetExceptionInformation()))
{
SERLOG0(g_Log, "Shit!");
}
exit(1);
}
void __cdecl purecall_handler()
{
SERLOG0(g_Log, "pure virtual function call occured. shutdown server.");
SERLOG0(g_SessionLog, "pure virtual function call occured. shutdown server.");
// 일부러 Exception을 내서 덤프를 남긴다.
__try
{
int nZero = 0;
int nError = 10 / nZero;
}
__except(UnhandledExceptionFilter(GetExceptionInformation()))
{
SERLOG0(g_Log, "Shit!");
}
exit(1);
}
int WINAPI ExceptionUserFunc(TCHAR* szBuffer, const int nBufferSize)
{
SERLOG0(g_Log, "Flush log");
SERLOG0(g_SessionLog, "Flush log");
CGameLog::GetInstance().Flush();
return _snprintf(szBuffer, nBufferSize, "Userdata flush completed.");
}
CString GetLocalIP()
{
CString ip = "";
char szHostName[256];
PHOSTENT pHostInfo;
WSADATA wsadata;
WSAStartup(WORD(2.0), &wsadata);
if( gethostname(szHostName,sizeof(szHostName)) ==0)
{
if((pHostInfo = gethostbyname(szHostName)) != NULL)
{
ip = inet_ntoa(*(struct in_addr *)*pHostInfo->h_addr_list);
}
}
WSACleanup();
return ip;
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
// Mutex 설정
char szProgramName[MAX_PATH];
_snprintf(szProgramName, MAX_PATH - 1, "%s%02d%02d",
"RowGameServer",
CServerSetup::GetInstance().GetZoneFromCmdLine(),
CServerSetup::GetInstance().GetChannelFromCmdLine());
szProgramName[MAX_PATH - 1] = 0;
CNamedMutex Mutex(szProgramName, TRUE);
if (GetLastError() == ERROR_ALREADY_EXISTS)
{
ERRLOG0(g_Log, "GameServer already operating now. please shutdown and restart");
return 0;
}
///////////////////////////////////////////////////////////////////////////////
// 바리케이트 처리
int iReturn = 0;
/* CDBComponent ClassifiedDB;
if(!ClassifiedDB.Connect(_T("10.21.45.2"), _T("NaveAUTH"), _T("edith"), _T("wkrdmstn0508"), OleDB::ConnType_MSSQL))
{
// ERRLOG0(g_Log, "GameServer not System. please shutdown and restart");
return 0;
}
char strIP[32];
sprintf(strIP, GetLocalIP().GetString());
char Query[512];
sprintf(Query, "dbo.AuthCode '%s', '%s'", "2809468e3cdcb9cd5c3a2b3a05d4b016", strIP);
if (!ClassifiedDB.ExecuteQueryGetData(Query, (void *)&iReturn))
{
// ERRLOG0(g_Log, "GameServer not System. please shutdown and restart");
return 0;
}
ClassifiedDB.DisconnectDataSource();
*/
///////////////////////////////////////////////////////////////////////////////
// 리턴값체크
if(iReturn == 1)
{
// ERRLOG0(g_Log, "GameServer not System. please shutdown and restart");
return 0;
}
else
{
// Exception 관련 설정
//_set_security_error_handler(stackoverrun_handler);
_set_purecall_handler(purecall_handler);
unsigned long dwExceptionFeatures = CExceptionReport::CATCH_EXCEPTION |
CExceptionReport::USE_MINIDUMP | CExceptionReport::USE_REPORT;
CExceptionReport::GetInstance().Enable(dwExceptionFeatures);
CExceptionReport::GetInstance().SetUserFunc(ExceptionUserFunc);
// MiniDumpWithFullMemory, MiniDumpNormal
CExceptionReport::GetInstance().SetDumpLevel(MiniDumpNormal);
// 게임서버 시작
CRylGameServer& GameServer = CRylGameServer::GetInstance();
char szWindowName[MAX_PATH];
sprintf(szWindowName, "Game Server Zone #%d Channel #%d",
CServerSetup::GetInstance().GetZoneFromCmdLine(), CServerSetup::GetInstance().GetChannelFromCmdLine());
if (GameServer.Initialize(hInstance, szWindowName, lpCmdLine, IDI_GAME_SERVER_ICON, IDR_GAME_SERVER_MENU))
{
GameServer.ProcessMessage();
}
}
return 0;
}