Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

79 lines
1.9 KiB
C++

///////////////////////////////////////////////////////////////////////////////////////////////
//
// CDB Component
//
//////////////////////////////////////////////////////////////////////////////////////////////
#ifndef _CDBComponent
#define _CDBComponent
#include <DB/OLEDB.h>
#include "DBDefine.h"
//#define _CHECK_DBOBJECT_PERFORMANCE
#ifdef _CHECK_DBOBJECT_PERFORMANCE
#define DBOBJECT_PERFORMANCE_CHECK(x) x
#else
#define DBOBJECT_PERFORMANCE_CHECK(x) (void*)0
#endif
//////////////////////////////////////////////////////////////////////////////////////////////
//
// DB Componet
//
///////////////////////////////////////////////////////////////////////////////////////////////
class CDBComponent : public OleDB
{
public:
enum DBClass
{
Class_AuthDB = 1,
Class_GameDB = 2,
Class_KeeperDB = 3,
Class_AdminDB = 4
};
enum
{
MAX_QUERY_LENGTH = 32768,
QUERY_BUFFER_LEN = 1024
};
CDBComponent();
virtual ~CDBComponent();
bool Connect(DBClass DBClass_In);
bool Connect(const TCHAR* szDBServerName, const TCHAR* szDBName,
const TCHAR* szDBAccount, const TCHAR* szDBPass,
OleDB::ConnType connType = OleDB::ConnType_MSSQL);
// Åø °ü·Ã
bool Select(const TCHAR *Query_In, void** lpLoginTable_Out, int Size_In,
int StartNum_In, int RowNum_In, int *GetRowNum_Out);
TCHAR* GetQueryBuffer() { return m_Query; }
const int GetQueryBufferLen() { return MAX_QUERY_LENGTH; }
private:
TCHAR m_Query[MAX_QUERY_LENGTH];
};
//////////////////////////////////////////////////////////////////////////////////////////////
//
// DB Object Singleon
//
///////////////////////////////////////////////////////////////////////////////////////////////
class CDBSingleObject : public CDBComponent
{
public:
CDBSingleObject(void) { }
virtual ~CDBSingleObject(void) { }
static CDBSingleObject& GetInstance();
};
#endif