Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

24 lines
588 B
C++

#ifndef _MULTITHREAD_PKT_DISPATCH_H_
#define _MULTITHREAD_PKT_DISPATCH_H_
#include "RylServerDispatch.h"
// 전방 참조
class CSession;
struct PktBase;
// 패킷 처리를 여러 스레드에서 한다.
// 단, 한 세션을 한번에 한 스레드만 접근해서 처리한다.
class CRylServerMultiThreadDispatch : public CRylServerDispatch
{
public:
virtual bool ParsePacket(char* const lpStream_In, unsigned long* dwStreamSize_InOut);
protected:
CRylServerMultiThreadDispatch(CSession& Session, unsigned long dwMaxProcessPacketPerPulse);
virtual ~CRylServerMultiThreadDispatch();
};
#endif