Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

30 lines
780 B
C++

#ifndef _GM_NETWORK_CREATE_POLICY_
#define _GM_NETWORK_CREATE_POLICY_
#include <Network/Session/SessionPolicy.h>
#include <Network/Winsock/SocketFactory.h>
#include <Network/Dispatch/Dispatch.h>
#include <Network/Dispatch/PoolDispatchFactory.h>
#include <Network/IOCP/Overlapped.h>
#include <Stream/Buffer/BufferFactory.h>
namespace SessionPolicy
{
template<typename DispatchType>
CSessionPolicy* CreateTCPPolicy()
{
return CSessionPolicy::Create<CTCPFactory, CPoolBufferFactory,
CPoolDispatchFactory<DispatchType>, CStreamOverlappedFactory>();
}
template<typename DispatchType>
CSessionPolicy* CreateUDPPolicy()
{
return CSessionPolicy::Create<CUDPFactory, CPoolBufferFactory,
CPoolDispatchFactory<DispatchType>, CDatagramOverlappedFactory>();
}
}
#endif