Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

36 lines
1.4 KiB
C++

#ifndef _ScriptEngine_H_
#define _ScriptEngine_H_
#include "BaseDef.h"
#define DllExport // __declspec( dllexport )
class CVirtualMachine;
typedef CVirtualMachine * SCRIPT;
typedef void (*MESSAGE_FUNCTION)( const char * ErrMsg );
typedef void (*MESSAGE_FUNCTION2)( const char *, ... );
typedef char * va_list;
////////////////////////////////////////////////////////////////////////////////
//
DllExport SCRIPT _SE_Create( const char * codeFile );
DllExport void _SE_Destroy( SCRIPT );
DllExport bool _SE_Save( SCRIPT, const char * );
DllExport void _SE_Execute( SCRIPT );
DllExport void _SE_RegisterFunction( SCRIPT, ANY_FUNCTION, eDataType, const char * FuncName, ... );
DllExport SE_FUNC _SE_GetScriptFunction( SCRIPT, eDataType, const char * FuncName, ... );
DllExport void _SE_SetMessageFunction( MESSAGE_FUNCTION );
DllExport AnyData _SE_CallScriptFunction( SCRIPT, SE_FUNC );
DllExport AnyData _SE_CallScriptFunction( SCRIPT, SE_FUNC, AnyData );
DllExport AnyData _SE_CallScriptFunction( SCRIPT, SE_FUNC, AnyData, AnyData );
DllExport AnyData _SE_CallScriptFunction( SCRIPT, SE_FUNC, AnyData, AnyData, AnyData );
DllExport AnyData _SE_CallScriptFunction( SCRIPT, SE_FUNC, AnyData, AnyData, AnyData, AnyData );
DllExport AnyData _SE_CallScriptFunction( SCRIPT, SE_FUNC, AnyData args[], int nArgs );
////////////////////////////////////////////////////////////////////////////////
#endif