Files
Client/Server/ToolProject/GameDBTool/CharName.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

124 lines
3.0 KiB
C++

// CharName.cpp : 구현 파일입니다.
//
#include "stdafx.h"
#include "GameDBTool.h"
#include "CharName.h"
#include "GameDBTool.h"
#include "GameDBToolDlg.h"
#include ".\charname.h"
// CCharName 대화 상자입니다.
IMPLEMENT_DYNAMIC(CCharName, CDialog)
CCharName::CCharName(CWnd* pParent /*=NULL*/)
: CDialog(CCharName::IDD, pParent)
, m_CharID(_T(""))
, m_Name(_T(""))
{
}
CCharName::~CCharName()
{
}
void CCharName::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
DDX_Text(pDX, IDC_CID, m_CharID);
DDX_Text(pDX, IDC_NAME, m_Name);
}
BEGIN_MESSAGE_MAP(CCharName, CDialog)
ON_BN_CLICKED(IDC_MODIFY, OnBnClickedModify)
ON_WM_CTLCOLOR()
END_MESSAGE_MAP()
// CCharName 메시지 처리기입니다.
BOOL CCharName::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: 여기에 추가 초기화 작업을 추가합니다.
CGameDBToolApp* pAppWnd = (CGameDBToolApp*)AfxGetApp();
CGameDBToolDlg* pDlgWnd = (CGameDBToolDlg*)pAppWnd->m_pMainWnd;
char Query[256] = "";
char Name[16] = "";
sprintf(Query, "Select Name from CharInfo where UID='%d'", m_CID);
int Rows = 0;
if(!CDBSingleObject::GetInstance().Select( Query, (void **)Name, sizeof(char) * 16, 0, 1, &Rows))
{
pDlgWnd->m_Log.LogPrint("[이름] 이름 정보 읽기중에 오류가 발생. %s", CDBSingleObject::GetInstance().GetErrorString());
}
if(0 == Rows)
{
pDlgWnd->m_Log.LogPrint("[이름] 이름 정보 읽기중에 오류가 발생. %s", CDBSingleObject::GetInstance().GetErrorString());
}
m_CharID.Format("%d", m_CID);
m_Name = Name;
UpdateData(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
// 예외: OCX 속성 페이지는 FALSE를 반환해야 합니다.
}
void CCharName::OnBnClickedModify()
{
UpdateData();
CGameDBToolApp* pAppWnd = (CGameDBToolApp*)AfxGetApp();
CGameDBToolDlg* pDlgWnd = (CGameDBToolDlg*)pAppWnd->m_pMainWnd;
char Query[256] = "";
switch(m_CID % 4)
{
case 0: sprintf(Query, "UPDATE CharInfo_1 SET Name = '%s' WHERE UID = '%d'", m_Name.GetBuffer(0), m_CID); break;
case 1: sprintf(Query, "UPDATE CharInfo_2 SET Name = '%s' WHERE UID = '%d'", m_Name.GetBuffer(0), m_CID); break;
case 2: sprintf(Query, "UPDATE CharInfo_3 SET Name = '%s' WHERE UID = '%d'", m_Name.GetBuffer(0), m_CID); break;
case 3: sprintf(Query, "UPDATE CharInfo_4 SET Name = '%s' WHERE UID = '%d'", m_Name.GetBuffer(0), m_CID); break;
}
int Rows = 0;
if(!CDBSingleObject::GetInstance().ExecuteQuery(Query))
{
pDlgWnd->m_Log.LogPrint("[이름] 이름 변환중에 오류가 발생. %s", CDBSingleObject::GetInstance().GetErrorString());
}
CCharName::OnOK();
}
HBRUSH CCharName::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor)
{
HBRUSH hbr = CDialog::OnCtlColor(pDC, pWnd, nCtlColor);
// TODO: 여기서 DC의 특성을 변경합니다.
HBRUSH m_hBrush;
m_hBrush = CreateSolidBrush(RGB( 255, 169, 128));
switch( nCtlColor ){
case CTLCOLOR_DLG:
pDC->SetBkColor(RGB( 255, 255, 255));
pDC->SetTextColor(RGB( 0, 0, 0));
return m_hBrush;
break;
case CTLCOLOR_STATIC:
pDC->SetBkColor(RGB( 255, 169, 128));
pDC->SetTextColor(RGB( 0, 0, 0));
return m_hBrush;
break;
default:
return hbr;
break;
}
}