Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

47 lines
1.1 KiB
C++

#pragma once
#include "./controlex/listviewcontrol.h"
#include "GameDBTool.h"
class CUserList :
public CListViewControl
{
// Construction
public:
CUserList();
// Attributes
public:
// Operations
public:
CImageList m_ImageList;
int m_AdminIndex;
int m_UserIndex;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CUserList)
afx_msg void OnCustomDraw(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnEndLableEdit(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CUserList();
bool SetColumn(void);
bool AddUserRow(unsigned long dwUID, USER_INFO* UserTable_In, bool Admin);
bool GetUserRow(unsigned long Item_In, unsigned long& dwUID, USER_INFO* UserTable_Out);
// Generated message map functions
protected:
//{{AFX_MSG(CUserList)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};