Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

54 lines
997 B
C++

// InfoDlg.cpp : 구현 파일입니다.
//
#include "stdafx.h"
#include "GameLogAnalyzer.h"
#include "InfoDlg.h"
// CInfoDlg 대화 상자입니다.
IMPLEMENT_DYNAMIC(CInfoDlg, CDialog)
CInfoDlg::CInfoDlg(const CString& szTitle, const CString& szDetail,
CWnd* pParent /*=NULL*/)
: CDialog(CInfoDlg::IDD, pParent), m_szTitle(szTitle), m_szDetail(szDetail)
{
}
CInfoDlg::~CInfoDlg()
{
}
void CInfoDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
DDX_Control(pDX, IDC_EDIT1, m_Info);
}
BEGIN_MESSAGE_MAP(CInfoDlg, CDialog)
END_MESSAGE_MAP()
// CInfoDlg 메시지 처리기입니다.
BOOL CInfoDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: 여기에 추가 초기화 작업을 추가합니다.
SetWindowText(m_szTitle);
m_InfoFont.CreatePointFont(90, "굴림체");
m_Info.SetFont(&m_InfoFont);
m_Info.SetWindowText(m_szDetail);
UpdateData(true);
return TRUE; // return TRUE unless you set the focus to a control
// 예외: OCX 속성 페이지는 FALSE를 반환해야 합니다.
}