Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
54 lines
997 B
C++
54 lines
997 B
C++
// InfoDlg.cpp : 구현 파일입니다.
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//
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#include "stdafx.h"
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#include "GameLogAnalyzer.h"
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#include "InfoDlg.h"
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// CInfoDlg 대화 상자입니다.
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IMPLEMENT_DYNAMIC(CInfoDlg, CDialog)
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CInfoDlg::CInfoDlg(const CString& szTitle, const CString& szDetail,
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CWnd* pParent /*=NULL*/)
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: CDialog(CInfoDlg::IDD, pParent), m_szTitle(szTitle), m_szDetail(szDetail)
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{
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}
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CInfoDlg::~CInfoDlg()
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{
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}
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void CInfoDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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DDX_Control(pDX, IDC_EDIT1, m_Info);
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}
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BEGIN_MESSAGE_MAP(CInfoDlg, CDialog)
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END_MESSAGE_MAP()
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// CInfoDlg 메시지 처리기입니다.
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BOOL CInfoDlg::OnInitDialog()
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{
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CDialog::OnInitDialog();
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// TODO: 여기에 추가 초기화 작업을 추가합니다.
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SetWindowText(m_szTitle);
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m_InfoFont.CreatePointFont(90, "굴림체");
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m_Info.SetFont(&m_InfoFont);
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m_Info.SetWindowText(m_szDetail);
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UpdateData(true);
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return TRUE; // return TRUE unless you set the focus to a control
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// 예외: OCX 속성 페이지는 FALSE를 반환해야 합니다.
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}
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