Files
Client/Server/ToolProject/GameLogAnalyzer/ItemInfoDlg.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

83 lines
1.6 KiB
C++

// ItemInfoDlg.cpp : 구현 파일입니다.
//
#include "stdafx.h"
#include "GameLogAnalyzer.h"
#include "ItemInfoDlg.h"
#include "PrintLog.h"
#include "GlobalFunctions.h"
// CItemInfoDlg 대화 상자입니다.
IMPLEMENT_DYNAMIC(CItemInfoDlg, CDialog)
CItemInfoDlg::CItemInfoDlg(CWnd* pParent /*=NULL*/)
: CDialog(CItemInfoDlg::IDD, pParent)
{
}
CItemInfoDlg::~CItemInfoDlg()
{
}
void CItemInfoDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
DDX_Control(pDX, IDC_ITEM_LIST, m_ItemList);
DDX_Control(pDX, IDC_ITEMINFOEDIT, m_ItemInfo);
}
BEGIN_MESSAGE_MAP(CItemInfoDlg, CDialog)
ON_LBN_DBLCLK(IDC_ITEM_LIST, OnLbnDblclkItemList)
END_MESSAGE_MAP()
// CItemInfoDlg 메시지 처리기입니다.
bool CItemInfoDlg::Initialize(Item::CItemContainer* lpItemContainer)
{
m_lpItemContainer = lpItemContainer;
return true;
}
BOOL CItemInfoDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: 여기에 추가 초기화 작업을 추가합니다.
m_Font.CreatePointFont(90, "굴림체");
SetFont(&m_Font);
m_ItemInfo.SetFont(&m_Font);
m_ItemList.SetFont(&m_Font);
if(m_lpItemContainer)
{
m_lpItemContainer->DumpItemInfo();
}
UpdateData(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
// 예외: OCX 속성 페이지는 FALSE를 반환해야 합니다.
}
void CItemInfoDlg::OnLbnDblclkItemList()
{
int nIndex = m_ItemList.GetCurSel();
const Item::CItem* lpItem = static_cast<const Item::CItem*>(m_ItemList.GetItemDataPtr(nIndex));
if(NULL != lpItem)
{
CString ItemData = GetMyINIString("STRING_FOR_LOCALIZE", "ITEM_DETAIL_INFO");
GAMELOG::DetailInfo::ShowItemInfo(ItemData, lpItem);
}
}