Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
#pragma once
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#include <RylGameLibrary/Log/LogCommands.h>
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#include <RylGameLibrary/Network/Packet/PacketStruct/CharLoginOutPacketStruct.h>
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#include "ItemInfoPage.h"
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// CItemInfoSheet
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class CItemInfoSheet : public CPropertySheet
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{
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DECLARE_DYNAMIC(CItemInfoSheet)
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public:
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CItemInfoSheet(UINT nIDCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
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CItemInfoSheet(LPCTSTR pszCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
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virtual ~CItemInfoSheet();
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bool Initialize(char* lpCharacterInfo, unsigned short usUpdateInfo[DBUpdateData::MAX_UPDATE_DB],
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char* szDepositData, unsigned short usDepositSize, unsigned long dwDepositMoney);
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protected:
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DECLARE_MESSAGE_MAP()
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enum
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{
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EQUIP_INFO = 0,
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INVEN_INFO = 1,
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EXCHANGE_INFO = 2,
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TEMPINVEN_INFO = 3,
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EXTRA_INFO = 4,
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DEPOSIT_INFO = 5,
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MAX_ITEM_INFO = 6
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};
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CItemInfoPage m_ItemInfo[MAX_ITEM_INFO];
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Item::CItemContainer* m_lpItemContainer[MAX_ITEM_INFO];
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CItemInfoPage m_Deposit;
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Item::CItemContainer* m_lpDeposit;
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virtual BOOL OnInitDialog();
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private:
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afx_msg void OnClose();
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};
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