Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
42 lines
909 B
C++
42 lines
909 B
C++
#ifndef _LOG_ITEM_CONTAINER_H_
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#define _LOG_ITEM_CONTAINER_H_
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#include <Item/Container/ItemContainer.h>
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namespace Item
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{
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class CLogArrayContainer : public CArrayContainer
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{
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public:
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CLogArrayContainer(CListBox& LogListBox, CEdit& LogStringBox)
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: m_LogListBox(LogListBox), m_LogStringBox(LogStringBox) { }
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virtual void DumpItemInfo();
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virtual void DumpMoneyInfo(unsigned long dwDepositMoney);
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private:
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CListBox& m_LogListBox;
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CEdit& m_LogStringBox;
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};
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class CLogListContainer : public CListContainer
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{
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public:
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CLogListContainer(CListBox& LogListBox, CEdit& LogStringBox)
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: m_LogListBox(LogListBox), m_LogStringBox(LogStringBox) { }
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virtual void DumpItemInfo();
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private:
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CListBox& m_LogListBox;
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CEdit& m_LogStringBox;
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unsigned long m_dwDepositMoney;
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};
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};
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#endif |