Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

66 lines
1.3 KiB
C++

#pragma once
#include "afxwin.h"
#include <DB/OleDB.h>
// CDBSetting 대화 상자입니다.
struct DBSetting
{
enum
{
DB_TYPE = 0,
DB_ADDR = 1,
DB_NAME = 2,
DB_USER = 3,
DB_PASS = 4,
MAX_DBDATA = 5
};
CString m_szDBData[MAX_DBDATA];
};
class CDBSetting : public CDialog
{
DECLARE_DYNAMIC(CDBSetting)
public:
CDBSetting(const TCHAR* szWindowTitle,
const DBSetting& dbSetting, CWnd* pParent = NULL); // 표준 생성자입니다.
virtual ~CDBSetting();
// 대화 상자 데이터입니다.
enum { IDD = IDD_DBINFO };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 지원입니다.
DECLARE_MESSAGE_MAP()
public:
DBSetting& GetDBSetting() { return m_DBSetting; }
static void CreateDBInfoString(const DBSetting& dbSetting, CString& szDBInfo);
static bool CreateDBSettingDlg(const TCHAR* szWindowTitle,
const TCHAR* szDBInfoFooter, DBSetting& dbSetting, CString& szDBInfo);
private:
virtual BOOL OnInitDialog();
virtual void OnOK();
afx_msg void OnCbnSelchangeDbType();
CComboBox m_cbDBType;
CEdit m_edDBInfo[DBSetting::MAX_DBDATA];
DBSetting m_DBSetting;
CString m_szWindowTitle;
CString m_szDBAddrLabel;
CString m_szDBNameLabel;
};