Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
66 lines
1.3 KiB
C++
66 lines
1.3 KiB
C++
#pragma once
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#include "afxwin.h"
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#include <DB/OleDB.h>
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// CDBSetting 대화 상자입니다.
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struct DBSetting
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{
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enum
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{
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DB_TYPE = 0,
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DB_ADDR = 1,
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DB_NAME = 2,
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DB_USER = 3,
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DB_PASS = 4,
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MAX_DBDATA = 5
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};
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CString m_szDBData[MAX_DBDATA];
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};
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class CDBSetting : public CDialog
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{
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DECLARE_DYNAMIC(CDBSetting)
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public:
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CDBSetting(const TCHAR* szWindowTitle,
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const DBSetting& dbSetting, CWnd* pParent = NULL); // 표준 생성자입니다.
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virtual ~CDBSetting();
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// 대화 상자 데이터입니다.
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enum { IDD = IDD_DBINFO };
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 지원입니다.
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DECLARE_MESSAGE_MAP()
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public:
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DBSetting& GetDBSetting() { return m_DBSetting; }
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static void CreateDBInfoString(const DBSetting& dbSetting, CString& szDBInfo);
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static bool CreateDBSettingDlg(const TCHAR* szWindowTitle,
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const TCHAR* szDBInfoFooter, DBSetting& dbSetting, CString& szDBInfo);
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private:
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virtual BOOL OnInitDialog();
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virtual void OnOK();
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afx_msg void OnCbnSelchangeDbType();
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CComboBox m_cbDBType;
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CEdit m_edDBInfo[DBSetting::MAX_DBDATA];
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DBSetting m_DBSetting;
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CString m_szWindowTitle;
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CString m_szDBAddrLabel;
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CString m_szDBNameLabel;
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};
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