Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

152 lines
6.4 KiB
C

//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by SeverSetupDlg.rc
//
#define IDR_MANIFEST 1
#define IDS_ABOUTBOX 101
#define IDR_MAINFRAME 127
#define IDD_PAGE_1 129
#define IDD_PAGE_2 130
#define IDR_MENU 131
#define ID_SAVE 132
#define IDD_PAGE_3 133
#define IDD_PAGE_4 134
#define IDD_PAGE_5 135
#define IDD_PAGE_6 136
#define IDD_DBINFO 137
#define IDC_SERVERID 1000
#define IDC_LOGIN_PATCH_VER 1001
#define IDC_SERVERID_HEX 1002
#define IDC_DBAGENT_PATCH_ADDR 1003
#define IDC_AUTH_SERVER_TYPE 1004
#define IDC_AUTH_HAN_CHECK 1006
#define IDC_AGENTADDR 1010
#define IDC_HACKCHECK 1012
#define IDC_EXP 1014
#define IDC_DROP 1016
#define IDC_ZONE 1017
#define IDC_CHANNEL 1018
#define IDC_DBAGENT_LOGIN_SERVER_ADDR 1019
#define IDC_DROP2 1019
#define IDC_EQUIPCORR 1019
#define IDC_GROUP 1020
#define IDC_DBAGENT_PART1UNI_AGENT_ADDR 1020
#define IDC_DBAGENT_UID_SERVER_ADDR 1021
#define IDC_DBAGENT_VERSION 1022
#define IDC_PINGCHECK 1023
#define IDC_DBAGENT_RESTRICTEDLEVEL_P1TOP2 1023
#define IDC_DBAGENT_SERVER_GROUP 1024
#define IDC_LOGIN_ALONE_MODE 1025
#define IDC_DBAGENT_MAX_TRANSFER_COUNT 1025
#define IDC_DBAGENT_CHECKSUM 1030
#define IDC_DBAGENT_LIMIT_SERVER_GROUP_USER_NUM 1031
#define IDC_DBAGENT_PING_CHECK 1032
#define IDC_DBAGENT_ADMIN_IP_CHECK 1033
#define IDC_UID_FREE_CHECK 1034
#define IDC_UID_IGNORE_FLAG 1035
#define IDC_LOGSERVERADDR 1042
#define IDC_DBAGENT_PART2UNIFIED_SERVER_NUM 1042
#define IDC_CHAT_SERVER_GROUP 1043
#define IDC_AUTH_SERVER_GROUP 1044
#define IDC_CHATSERVERADDR 1045
#define IDC_CHAT_SERVER_CHANNEL 1046
#define IDC_CHAT_DBAGENT_SERVER_ADDR 1047
#define IDC_CHAT_SERVER_ID 1048
#define IDC_LOTTERY 1049
#define IDC_BATTLELIMIT 1050
#define IDC_CHAT_GAME_SERVER_TCPPORT 1051
#define IDC_BATTLELIMITPER 1051
#define IDC_UID_HAN_UNITED_BILLING_ADDR 1052
#define IDC_LOG_OTHER_SERVER_PORT 1053
#define IDC_UID_SERVER_CODE 1053
#define IDC_UID_HAN_UNITED_BILLING_PORT 1054
#define IDC_LOG_CLIENT_PORT 1054
#define IDC_CHAT_PING_CHECK 1055
#define IDC_UID_REGIN 1055
#define IDC_ZONE_TCPPORT 1056
#define IDC_CHAT_MONITORING_TOOL_TCP_PORT 1056
#define IDC_UID_ADDRESS 1056
#define IDC_ZONE_SELECTION 1057
#define IDC_UID_PORT1 1057
#define IDC_ZONE_TCPPORT2 1058
#define IDC_ZONE_UDPPORT 1058
#define IDC_UID_ADDRESS3 1058
#define IDC_UID_PORT2 1058
#define IDC_ZONE_COUNT 1059
#define IDC_ZONE_ADD 1060
#define IDC_ZONE_DEL 1061
#define IDC_SAVE_ZONE_SETING 1062
#define IDC_LOGIN_LISTEN_LAUNCHER_PORT 1063
#define IDC_LOGIN_LISTEN_DBAGENT_PORT 1064
#define IDC_AUTH_CLIENT_LISTEN_PORT 1065
#define IDC_DBAGENT_GAME_LISTEN_PORT 1067
#define IDC_NATION_SELECTION 1068
#define IDC_DBAGENT_BILLING_TYPE 1068
#define IDC_AUTH_BATTLESERVER 1069
#define IDC_LEVELUP 1069
#define IDC_DBAGENT_BATTLE_SERVER 1069
#define IDC_DEATHPENALTY 1070
#define IDC_DBAGENT_AUTH_LISTEN_PORT 1070
#define IDC_GAMEBATTLESERVER 1071
#define IDC_DBAGENT_CHAT_LISTEN_PORT 1071
#define IDC_AUTH_SUPRESS_CHARCREATE 1072
#define IDC_DBAGENT_ADMINTOOL_LISTEN_PORT 1072
#define IDC_EVENT1 1072
#define IDC_EVENT2 1073
#define IDC_FAME 1074
#define IDC_FAME2 1075
#define IDC_REFINE 1075
#define IDC_EVENT3 1076
#define IDC_MILEAGE 1077
#define IDC_AUTH_TEST_GROUP 1078
#define IDC_EVENT4 1078
#define IDC_DBAGENT_SERVER_TYPE 1079
#define IDC_EVENT5 1079
#define IDC_DBAGENT_NATION 1080
#define IDC_AUTH_SUPRESS_CHARDELETE 1087
#define IDC_UID_BILLING_TYPE 1088
#define IDC_UID_SERVER_ID 1089
#define IDC_DB_TYPE 1093
#define IDC_DB_ADDR 1094
#define IDC_DB_NAME 1095
#define IDC_DB_USER 1096
#define IDC_DB_PASS 1097
#define IDC_UID_BTN_DBSETTING 1098
#define IDC_DB_NONE 1098
#define IDC_UID_EDT_DBSETTING 1099
#define IDC_DB_ADDR_LABEL 1100
#define IDC_DB_NAME_LABLE 1101
#define IDC_LOG_BTN_DBSETTING 1103
#define IDC_LOG_EDT_DBSETTING 1104
#define IDC_CHAT_BTN_DBSETTING 1105
#define IDC_LOGIN_PATCH_ADDR 1105
#define IDC_AUTH_BLOCK_BTN_DBSETTING 1105
#define IDC_CHAT_EDT_DBSETTING 1106
#define IDC_LOGIN_PING_CHECK 1106
#define IDC_AUTH_BLOCK_EDT_DBSETTING 1106
#define IDC_LOGIN_SERVER_ID 1107
#define IDC_AUTH_SERVER_ID 1108
#define IDC_AUTH_DBAGENT_ADDR 1109
#define IDC_AUTH_PING_CHECK 1110
#define IDC_AUTH_EDT_DBSETTING 1111
#define IDC_AUTH_BTN_DBSETTING 1112
#define IDC_DBAGENT_SERVER_ID 1113
#define IDC_DBAGENT_EDT_DBSETTING 1114
#define IDC_DBAGENT_BTN_DBSETTING 1115
#define IDC_DBAGENT_LIMIT_BATTLEGROUND_USER_NUM 1116
#define IDC_CHECK1 1117
#define IDC_CHAT_USERIP_CHECK 1117
#define IDC_DBAGENT_LIMIT_BATTLEGROUND_USER_NUM2 1117
#define IDC_DBAGENT_LIMIT_BATTLEGROUND_USER_PER 1117
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 138
#define _APS_NEXT_COMMAND_VALUE 32771
#define _APS_NEXT_CONTROL_VALUE 1118
#define _APS_NEXT_SYMED_VALUE 104
#endif
#endif