Files
Client/GameTools/EffectEditor/KeySheet.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

52 lines
1.1 KiB
C++

// KeySheet.h : header file
//
// CKeySheet is a modeless property sheet that is
// created once and not destroyed until the application
// closes. It is initialized and controlled from
// CKeyFrame.
#ifndef __KEYSHEET_H__
#define __KEYSHEET_H__
#include "KeyPage.h"
/////////////////////////////////////////////////////////////////////////////
// CKeySheet
class CKeySheet : public CPropertySheet
{
DECLARE_DYNAMIC(CKeySheet)
// Construction
public:
CKeySheet(UINT nIDCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
CKeySheet(LPCTSTR pszCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
// Attributes
public:
CKeyPage m_Page1;
CScenarioPage m_Page2;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CKeySheet)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CKeySheet();
// Generated message map functions
protected:
//{{AFX_MSG(CKeySheet)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
#endif // __KEYSHEET_H__