Files
Client/GameTools/EffectEditor/MainFrm.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

98 lines
2.1 KiB
C++

// MainFrm.cpp : implementation of the CMainFrame class
//
#include "stdafx.h"
#include "EffectEditor.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMainFrame
IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)
BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
//{{AFX_MSG_MAP(CMainFrame)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code !
ON_WM_CREATE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction
CMainFrame::CMainFrame()
{
// TODO: add member initialization code here
}
CMainFrame::~CMainFrame()
{
}
int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
if(!m_EffectBar.Create(this, IDD_EFFECTBAR, CBRS_RIGHT, IDD_EFFECTBAR))
{
return -1;
}
m_EffectBar.SetWindowText("Effect Bar");
m_EffectBar.EnableDocking(CBRS_ALIGN_RIGHT);
EnableDocking(CBRS_ALIGN_RIGHT);
DockControlBar(&m_EffectBar);
if(!m_KeyBar.Create(this, IDD_KEYBAR, CBRS_BOTTOM, IDD_KEYBAR))
{
return -1;
}
m_KeyBar.SetWindowText("Keyframe Bar");
m_KeyBar.EnableDocking(CBRS_ALIGN_BOTTOM);
EnableDocking(CBRS_ALIGN_BOTTOM);
DockControlBar(&m_KeyBar);
return 0;
}
BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
if( !CFrameWnd::PreCreateWindow(cs) )
return FALSE;
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
cs.style = WS_OVERLAPPED | WS_CAPTION | WS_THICKFRAME | WS_SYSMENU | WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_MAXIMIZE;
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics
#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
CFrameWnd::AssertValid();
}
void CMainFrame::Dump(CDumpContext& dc) const
{
CFrameWnd::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers