Files
Client/GameTools/GLOBALSCRIPT/Creature/Character/CharacterStructure.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

33 lines
671 B
C++

#include "stdafx.h"
#include "CharacterStructure.h"
CharacterStatus::CharacterStatus()
: m_nSTR(0), m_nDEX(0), m_nCON(0), m_nINT(0), m_nWIS(0)
{
}
CharacterStatus::CharacterStatus(CHAR_INFOST& characterDBData)
: m_nSTR(characterDBData.STR), m_nDEX(characterDBData.DEX), m_nCON(characterDBData.CON),
m_nINT(characterDBData.INT), m_nWIS(characterDBData.WIS)
{
}
void CharacterStatus::Init(CHAR_INFOST& characterDBData)
{
m_nSTR = characterDBData.STR;
m_nDEX = characterDBData.DEX;
m_nCON = characterDBData.CON;
m_nINT = characterDBData.INT;
m_nWIS = characterDBData.WIS;
}
CharacterFightInfo::CharacterFightInfo()
: m_pDuelOpponent(NULL), m_cResult(0)
{
}