Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
33 lines
671 B
C++
33 lines
671 B
C++
#include "stdafx.h"
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#include "CharacterStructure.h"
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CharacterStatus::CharacterStatus()
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: m_nSTR(0), m_nDEX(0), m_nCON(0), m_nINT(0), m_nWIS(0)
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{
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}
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CharacterStatus::CharacterStatus(CHAR_INFOST& characterDBData)
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: m_nSTR(characterDBData.STR), m_nDEX(characterDBData.DEX), m_nCON(characterDBData.CON),
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m_nINT(characterDBData.INT), m_nWIS(characterDBData.WIS)
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{
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}
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void CharacterStatus::Init(CHAR_INFOST& characterDBData)
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{
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m_nSTR = characterDBData.STR;
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m_nDEX = characterDBData.DEX;
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m_nCON = characterDBData.CON;
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m_nINT = characterDBData.INT;
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m_nWIS = characterDBData.WIS;
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}
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CharacterFightInfo::CharacterFightInfo()
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: m_pDuelOpponent(NULL), m_cResult(0)
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{
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}
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