Files
Client/GameTools/SoundLib/DirectSound.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

57 lines
1.6 KiB
C++

#ifndef _DirectSound_H_
#define _DirectSound_H_
#include "SoundGlobal.h"
#include "STL.h"
/////////////////////////////////////////////////////////////////////////////////////////
// 다이렉트 사운드 객체
class CDirectSound
{
IDirectSound8 * m_pDSound;
IDirectSound3DListener * m_p3DListener;
bool m_bDSoundCreated;
typedef std::vector<ISoundObject*> SOUNDBUFFERLIST;
SOUNDBUFFERLIST * m_pSoundBufferList;
private:
CDirectSound( const CDirectSound & ); //사용하지 못하도록 막아놨음.
CDirectSound & operator=( const CDirectSound & );
protected:
IDirectSound3DListener * Get3DListenerInterface();
CDirectSound();
void SetPrimaryBufferFormat( DWORD, DWORD, DWORD );
public:
static CDirectSound & GetInstance();
~CDirectSound();
void Create( IDirectSound8 * );
void Create( HWND,
DWORD,
DWORD dwPrimaryChannels = 2,
DWORD dwPrimaryFreq = 22050,
DWORD dwPrimaryBitRate = 16 );
void Destroy();
void Enable3DSound(); //처음에는 Disable된 상태임
void SetDoppler( D3DVALUE distance, D3DVALUE doppler );
void SetRolloff( D3DVALUE rolloff );
void Set3DOrientation( D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront
, D3DVALUE xTop, D3DVALUE yTop, D3DVALUE zTop );
void SetVelocity( D3DVALUE x, D3DVALUE y, D3DVALUE z );
void SetPosition( D3DVALUE x, D3DVALUE y, D3DVALUE z );
void RegisterSoundBuffer( ISoundObject * ); //사운드 버퍼를 제 때에 파괴해주기 위해 등록을 함.(파괴와 동시에 할당됐던 메모리를 반환함)
IDirectSound8 * GetDS() { return m_pDSound; }
};
/////////////////////////////////////////////////////////////////////////////////////////
#endif