Files
Client/GameTools/WORLDCREATOR/PageSectorHouse.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

47 lines
1.1 KiB
C++

// PageSectorHouse.cpp : implementation file
//
#include "stdafx.h"
#include "worldcreator.h"
#include "PageSectorHouse.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CPageSectorHouse property page
IMPLEMENT_DYNCREATE(CPageSectorHouse, CPropertyPage)
CPageSectorHouse::CPageSectorHouse() : CPropertyPage(CPageSectorHouse::IDD)
{
//{{AFX_DATA_INIT(CPageSectorHouse)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
CPageSectorHouse::~CPageSectorHouse()
{
}
void CPageSectorHouse::DoDataExchange(CDataExchange* pDX)
{
CPropertyPage::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CPageSectorHouse)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CPageSectorHouse, CPropertyPage)
//{{AFX_MSG_MAP(CPageSectorHouse)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPageSectorHouse message handlers