Files
Client/GameTools/Zallad3D SceneClass/FullScenePShader.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

31 lines
771 B
C++

// FullScenePShader.h: interface for the CFullScenePShader class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_FULLSCENEPSHADER_H__C0DFAFF9_A1C0_47DF_8E6B_3E2112AFD22E__INCLUDED_)
#define AFX_FULLSCENEPSHADER_H__C0DFAFF9_A1C0_47DF_8E6B_3E2112AFD22E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "ShaderScene.h"
class CFullScenePShader : public CPixelShader
{
public:
CFullScenePShader(char *);
virtual ~CFullScenePShader();
virtual void Apply();
void Apply(int i);
protected:
virtual void SetupPixelShaderConstants(){}
void SetupPixelShaderConstants(int i);
char m_strName[256];
};
#endif // !defined(AFX_FULLSCENEPSHADER_H__C0DFAFF9_A1C0_47DF_8E6B_3E2112AFD22E__INCLUDED_)