Files
Client/GameTools/Zallad3D SceneClass/ObjectScene.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

35 lines
817 B
C++

// ObjectScene.h: interface for the CObjectScene class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_OBJECTSCENE_H__27A58A60_BFA1_4AC4_A25F_AA84DFAF0A74__INCLUDED_)
#define AFX_OBJECTSCENE_H__27A58A60_BFA1_4AC4_A25F_AA84DFAF0A74__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "SceneNode.h"
#include "List.h"
#include "MeshObject.h"
#include "BaseDataDefine.h"
class CObjectScene : public CSceneNode
{
public:
long m_ObjectID;
bool m_isAlpha,m_isLight;
bool m_isShadowed;
char m_strObjectName[MAX_NAMEBUFFER];
CMeshObject *m_pObject;
D3DLIGHT8 m_CurrentLight[4];
int m_iCurrentLight;
CObjectScene();
virtual ~CObjectScene();
};
#endif // !defined(AFX_OBJECTSCENE_H__27A58A60_BFA1_4AC4_A25F_AA84DFAF0A74__INCLUDED_)