Files
Client/Server/Billing/Db/Config.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

25 lines
379 B
C++

#ifndef _GAMA_DB_CONFIGURATOR_
#define _GAMA_DB_CONFIGURATOR_
#include <string>
#include <map>
class CConfigurator
{
public:
CConfigurator();
~CConfigurator();
bool Load(const char* szFileName);
const char* Get(const char* szKey);
void Clear();
private:
typedef std::map<std::string, std::string> ConfigMap;
ConfigMap m_ConfigMap;
};
#endif