Files
Client/Server/RylServerProject/RylGameLibrary/Item/Container/TempInvenContainer.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

34 lines
749 B
C++

#ifndef _TEMP_INVEN_CONTAINER_H_
#define _TEMP_INVEN_CONTAINER_H_
// 전방 참조
class CCharacter;
namespace Item
{
class CTempInvenContainer : public CListContainer
{
protected:
CCharacter* m_lpOwner; // 임시 인벤토리의 주인
unsigned char m_cItemNum; // 현재 임시 인벤토리의 아이템 갯수
public:
CTempInvenContainer();
virtual ~CTempInvenContainer();
bool Initialize(CCharacter* lpCharacter, unsigned short nMaxSize);
virtual CItem* GetItem(ItemPos itemPos);
virtual bool SetItem(ItemPos itemPos, CItem* lpItem);
virtual bool RemoveItem(ItemPos itemPos);
virtual bool SerializeIn(const char* szItemBuffer_In, unsigned long dwBufferSize_In);
bool IsFull(void) { return (m_cItemNum == m_nMaxSize); }
};
};
#endif