Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
541 lines
11 KiB
Plaintext
541 lines
11 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="GlobalScript" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=GlobalScript - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "GlobalScript.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "GlobalScript.mak" CFG="GlobalScript - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "GlobalScript - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "GlobalScript - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "GlobalScript - Win32 Release"
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# PROP BASE Use_MFC 0
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "./" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_RYL_GAME_CLIENT_" /FAcs /YX /FD /c
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "GlobalScript - Win32 Debug"
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "./" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_RYL_GAME_CLIENT_" /YX /FD /GZ /c
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