Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
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#ifndef _SoundObject_H_
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#define _SoundObject_H_
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#include "SoundGlobal.h"
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enum eSndObjType
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{
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SNDOBJTYPE_SOUNDBUFFER,
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SNDOBJTYPE_STREAMBUFFER,
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SNDOBJTYPE_MUSICBUFFER,
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SNDOBJTYPE_SOUNDOBJNONE
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};
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/////////////////////////////////////////////////////////////////////////////////////////
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//
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class ISoundObject
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{
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public:
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virtual ~ISoundObject() {}
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virtual void Destroy() = 0;
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virtual int Play( bool bLoop ) = 0;
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virtual void Play( DWORD dwIndex, bool bLoop ) = 0;
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virtual void Stop( unsigned ) = 0;
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virtual void StopAll() = 0;
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virtual void Reset( unsigned ) = 0;
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virtual void ResetAll() = 0;
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virtual HANDLE GetEventNotify() { return 0; }
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virtual void HandleNotification() {}
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virtual bool IsAllPlaying() = 0;
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virtual bool IsAllFree() = 0;
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virtual bool IsPlaying( unsigned ) = 0;
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virtual DWORD GetMemoryUse() = 0;
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virtual bool IsSameFile( const char * ) = 0;
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virtual const char * GetFilename() = 0;
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virtual eSndObjType GetType() = 0;
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virtual void SetPosition( DWORD dwIndex, D3DVALUE x, D3DVALUE y, D3DVALUE z ) = 0;
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virtual void SetDistance( DWORD dwIndex, D3DVALUE minDistance, D3DVALUE maxDistance ) = 0;
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};
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/////////////////////////////////////////////////////////////////////////////////////////
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#endif |