Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
100 lines
3.9 KiB
Plaintext
100 lines
3.9 KiB
Plaintext
========================================================================
|
|
MICROSOFT FOUNDATION CLASS LIBRARY : WorldCreator
|
|
========================================================================
|
|
|
|
|
|
AppWizard has created this WorldCreator application for you. This application
|
|
not only demonstrates the basics of using the Microsoft Foundation classes
|
|
but is also a starting point for writing your application.
|
|
|
|
This file contains a summary of what you will find in each of the files that
|
|
make up your WorldCreator application.
|
|
|
|
WorldCreator.dsp
|
|
This file (the project file) contains information at the project level and
|
|
is used to build a single project or subproject. Other users can share the
|
|
project (.dsp) file, but they should export the makefiles locally.
|
|
|
|
WorldCreator.h
|
|
This is the main header file for the application. It includes other
|
|
project specific headers (including Resource.h) and declares the
|
|
CWorldCreatorApp application class.
|
|
|
|
WorldCreator.cpp
|
|
This is the main application source file that contains the application
|
|
class CWorldCreatorApp.
|
|
|
|
WorldCreator.rc
|
|
This is a listing of all of the Microsoft Windows resources that the
|
|
program uses. It includes the icons, bitmaps, and cursors that are stored
|
|
in the RES subdirectory. This file can be directly edited in Microsoft
|
|
Visual C++.
|
|
|
|
WorldCreator.clw
|
|
This file contains information used by ClassWizard to edit existing
|
|
classes or add new classes. ClassWizard also uses this file to store
|
|
information needed to create and edit message maps and dialog data
|
|
maps and to create prototype member functions.
|
|
|
|
res\WorldCreator.ico
|
|
This is an icon file, which is used as the application's icon. This
|
|
icon is included by the main resource file WorldCreator.rc.
|
|
|
|
res\WorldCreator.rc2
|
|
This file contains resources that are not edited by Microsoft
|
|
Visual C++. You should place all resources not editable by
|
|
the resource editor in this file.
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
For the main frame window:
|
|
|
|
MainFrm.h, MainFrm.cpp
|
|
These files contain the frame class CMainFrame, which is derived from
|
|
CFrameWnd and controls all SDI frame features.
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
AppWizard creates one document type and one view:
|
|
|
|
WorldCreatorDoc.h, WorldCreatorDoc.cpp - the document
|
|
These files contain your CWorldCreatorDoc class. Edit these files to
|
|
add your special document data and to implement file saving and loading
|
|
(via CWorldCreatorDoc::Serialize).
|
|
|
|
WorldCreatorView.h, WorldCreatorView.cpp - the view of the document
|
|
These files contain your CWorldCreatorView class.
|
|
CWorldCreatorView objects are used to view CWorldCreatorDoc objects.
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
Other standard files:
|
|
|
|
StdAfx.h, StdAfx.cpp
|
|
These files are used to build a precompiled header (PCH) file
|
|
named WorldCreator.pch and a precompiled types file named StdAfx.obj.
|
|
|
|
Resource.h
|
|
This is the standard header file, which defines new resource IDs.
|
|
Microsoft Visual C++ reads and updates this file.
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
Other notes:
|
|
|
|
AppWizard uses "TODO:" to indicate parts of the source code you
|
|
should add to or customize.
|
|
|
|
If your application uses MFC in a shared DLL, and your application is
|
|
in a language other than the operating system's current language, you
|
|
will need to copy the corresponding localized resources MFC42XXX.DLL
|
|
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
|
|
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
|
|
For example, MFC42DEU.DLL contains resources translated to German.) If you
|
|
don't do this, some of the UI elements of your application will remain in the
|
|
language of the operating system.
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|