Files
Client/GameTools/WORLDCREATOR/pEffect.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

75 lines
1.7 KiB
C++

#if !defined(AFX_PEFFECT_H__02DD362B_11C6_4D55_83A1_028B01BCF503__INCLUDED_)
#define AFX_PEFFECT_H__02DD362B_11C6_4D55_83A1_028B01BCF503__INCLUDED_
#include "DlgEffectLoad.h" // Added by ClassView
#include "BaseDataDefine.h"
#include <list.h>
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// pEffect.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CpEffect dialog
class CpEffect : public CPropertyPage
{
DECLARE_DYNCREATE(CpEffect)
class EffectListNode {
public:
char m_filename[MAX_NAMEBUFFER];
};
// Construction
public:
List<EffectListNode> m_EffectListNode;
CString m_Select_Effect;
void SelectObject();
void add_filename(int );
CString m_EffectFileName;
BOOL m_bEffectLoad;
FILE *m_LogFile;
CDlgEffectLoad m_load;
BOOL LoadEffect();
CpEffect();
~CpEffect();
// Dialog Data
//{{AFX_DATA(CpEffect)
enum { IDD = IDD_EFFECT };
CListCtrl m_EffectControl;
//}}AFX_DATA
// Overrides
// ClassWizard generate virtual function overrides
//{{AFX_VIRTUAL(CpEffect)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CpEffect)
afx_msg void OnRclickList1(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnDblclkEffectList(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnEffectLoad();
virtual BOOL OnInitDialog();
afx_msg void OnBegindragList1(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnEffectDelete();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PEFFECT_H__02DD362B_11C6_4D55_83A1_028B01BCF503__INCLUDED_)