Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
135 lines
4.7 KiB
C++
135 lines
4.7 KiB
C++
// SceneNode.cpp: implementation of the CSceneNode class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "SceneNode.h"
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#include "SceneManager.h"
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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CSceneNode::CSceneNode()
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{
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m_pChild=m_pNext=0;
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}
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CSceneNode::~CSceneNode()
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{
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}
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bool CSceneNode::isCulling()
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{
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if(CSceneManager::m_bSceneNodeCulling == false)
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return true;
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/*
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vector3 vecInter=m_vecMaxBox-m_vecMinBox;
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matrix matTrans;
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vector3 vecMiddlePos=m_vecMinBox+m_vecMaxBox;
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vecMiddlePos*=0.5f;
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vector3 vecRad=m_vecMaxBox-vecMiddlePos;
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float fRad=vecRad.GetLens();
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matTrans.Translation(vecMiddlePos);
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matTrans=m_AccumulateTM*matTrans;
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vecMiddlePos=matTrans.GetLoc();
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*/
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/*
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matrix matTrans;
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matTrans.Translation(m_vecMiddle);
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matTrans=m_AccumulateTM*matTrans;
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vector3 vecPos=matTrans.GetLoc();
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*/
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/*
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CSceneManager::GetCamera()->m_vecFrustumNormal[0];
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m_vecFrustumLeft;
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CSceneManager::GetCamera()->m_vecFrustumNormal[1];
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m_vecFrustumRight;
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CSceneManager::GetCamera()->m_vecFrustumNormal[2];
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CSceneManager::GetCamera()->m_vecFrustumTop
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CSceneManager::GetCamera()->m_vecFrustumBottom
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*/
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vector3 vecPos;//=m_AccumulateTM.GetLoc();
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vecPos.x=m_AccumulateTM._41;
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vecPos.y=m_AccumulateTM._42;
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vecPos.z=m_AccumulateTM._43;
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/*
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CIntersection::PlaneSphereNormal(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumNormal[2],CSceneManager::GetCamera()->m_vecFrustumLeft[0]);
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CIntersection::PlaneSphere(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumLeft);
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CIntersection::PlaneSphereNormal(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumNormal[3],CSceneManager::GetCamera()->m_vecFrustumRight[0]);
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CIntersection::PlaneSphere(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumRight);
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CIntersection::PlaneSphereNormal(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumNormal[0],CSceneManager::GetCamera()->m_vecFrustumTop[0]);
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CIntersection::PlaneSphere(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumTop);
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CIntersection::PlaneSphereNormal(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumNormal[1],CSceneManager::GetCamera()->m_vecFrustumBottom[0]);
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CIntersection::PlaneSphere(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumBottom);
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*/
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if( CIntersection::PlaneSphereNormal(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumNormal[2],CSceneManager::GetCamera()->m_vecFrustumLeft[0])<0 )
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return false;
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if( CIntersection::PlaneSphereNormal(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumNormal[3],CSceneManager::GetCamera()->m_vecFrustumRight[0])<0)
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return false;
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if( CIntersection::PlaneSphereNormal(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumNormal[0],CSceneManager::GetCamera()->m_vecFrustumTop[0]) < 0)
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return false;
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if( CIntersection::PlaneSphereNormal(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumNormal[1],CSceneManager::GetCamera()->m_vecFrustumBottom[0]) < 0)
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return false;
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return true;
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/*
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if( CIntersection::PlaneSphere(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumLeft)<0 )
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return false;
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if( CIntersection::PlaneSphere(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumRight) < 0)
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return false;
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if( CIntersection::PlaneSphere(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumTop) < 0)
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return false;
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if( CIntersection::PlaneSphere(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumBottom) < 0)
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return false;
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return true;
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*/
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}
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void CSceneNode::Init()
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{
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if( m_vecMaxBox.GetLens() >= m_vecMinBox.GetLens() )
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m_fRad=m_vecMaxBox.GetLens();
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else
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m_fRad=m_vecMinBox.GetLens();
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/*
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vector3 vecInter=m_vecMaxBox-m_vecMinBox;
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m_vecMiddle=m_vecMinBox+m_vecMaxBox;
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m_vecMiddle*=0.5f;
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vector3 vecRad=m_vecMaxBox-m_vecMiddle;
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m_fRad=vecRad.GetLens();
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*/
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}
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bool CSceneNode::isAABBCulling()
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{
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if(CSceneManager::m_bSceneNodeCulling == false)
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return true;
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vector3 vecPos=m_AccumulateTM.GetLoc();
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vector3 vecMaxBox=m_vecMaxBox+vecPos;
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vector3 vecMinBox=m_vecMinBox+vecPos;
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if( CIntersection::PlaneAABBBox(CSceneManager::GetCamera()->m_vecFrustumTop,-CSceneManager::GetCamera()->m_vecFrustumNormal[0],vecMaxBox,vecMinBox) < 0.0f &&
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CIntersection::PlaneAABBBox(CSceneManager::GetCamera()->m_vecFrustumBottom,-CSceneManager::GetCamera()->m_vecFrustumNormal[1],vecMaxBox,vecMinBox) < 0.0f &&
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CIntersection::PlaneAABBBox(CSceneManager::GetCamera()->m_vecFrustumLeft,-CSceneManager::GetCamera()->m_vecFrustumNormal[2],vecMaxBox,vecMinBox) < 0.0f &&
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CIntersection::PlaneAABBBox(CSceneManager::GetCamera()->m_vecFrustumRight,-CSceneManager::GetCamera()->m_vecFrustumNormal[3],vecMaxBox,vecMinBox) < 0.0f)
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{
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return true;
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}
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return false;
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}
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