Files
Client/Server/RylServerProject/RylGameLibrary/Item/ItemDataParser.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

299 lines
19 KiB
C++

#include "stdafx.h"
#include <Utility/Math/Math.h>
// 클라이언트에서도 쓰이므로 include를 명시한다.
#include <Log/ServerLog.h>
#include "ItemStructure.h"
#include "ItemDataParser.h"
#include "GMMemory.h"
using namespace Item;
bool ReadString(char* szBuffer_Out, int nBufferLen, const char* szValue_In)
{
int nLength = _snprintf(szBuffer_Out, nBufferLen - 1, "%s", szValue_In);
if (0 <= nLength)
{
szBuffer_Out[nLength] = '\0';
return true;
}
szBuffer_Out[nBufferLen - 1] = '\0';
ERRLOG1(g_Log, "버퍼 길이가 모자라서, 데이터를 전부 복사할 수 없습니다. Data:%s", szValue_In);
return false;
}
inline bool ReadValue(unsigned char& cValue_Out, const char* szValue_In)
{
cValue_Out = static_cast<unsigned char>(atoi(szValue_In));
return true;
}
inline bool ReadValue(unsigned short& usValue_Out, const char* szValue_In)
{
usValue_Out = static_cast<unsigned short>(atoi(szValue_In));
return true;
}
inline bool ReadValue(unsigned long& dwValue_Out, const char* szValue_In)
{
dwValue_Out = static_cast<unsigned long>(atol(szValue_In));
return true;
}
inline bool ReadValue(float& fValue_Out, const char* szValue_In)
{
fValue_Out = static_cast<float>(atof(szValue_In));
return true;
}
bool ReadStringToTypeValue(unsigned char& cValue_Out, const CTypeName* lpTypeArray,
const unsigned char nMaxType, const char* szValue_In)
{
for (unsigned char nCount = 0; nCount < nMaxType; ++nCount)
{
const char* szTypeName = lpTypeArray[nCount].GetTypeName();
if (NULL != szTypeName)
{
if (0 == strcmp(szValue_In, szTypeName))
{
cValue_Out = lpTypeArray[nCount].GetTypeValue();
return true;
}
}
}
return false;
}
bool ReadStringToBool(bool& bValue_Out, const char* szValue_In)
{
char szBuffer[2];
_snprintf(szBuffer, 2, "%s", szValue_In);
bValue_Out = (!strcmp(szBuffer, "O")) ? true : false;
return true;
}
// 기본 데이터들
bool ReadID(Item::ItemInfo& itemInfo, const char* szValue)
{
itemInfo.m_usProtoTypeID = static_cast<unsigned short>(atoi(szValue));
if (0 == itemInfo.m_usProtoTypeID || 0xFFFF == itemInfo.m_usProtoTypeID)
{
ERRLOG1(g_Log, "아이템 ID가 이상합니다. 0이나 0xFFFF는 사용하실 수 없습니다. ID:0x%08x",
itemInfo.m_usProtoTypeID);
return false;
}
return true;
}
bool ReadItemName(Item::ItemInfo& itemInfo, const char* szValue) { return ReadString(itemInfo.m_SpriteData.m_szName, SpriteData::MAX_NAME, szValue); }
bool ReadFieldModelName(Item::ItemInfo& itemInfo, const char* szValue) { return ReadString(itemInfo.m_StringData.m_szFieldModelName, StringData::MAX_FIELD_MODEL_NAME, szValue); }
bool ReadAttachedModelName(Item::ItemInfo& itemInfo, const char* szValue) { return ReadString(itemInfo.m_StringData.m_szEquipModelName, StringData::MAX_EQUIP_MODEL_NAME, szValue); }
bool ReadSpriteDDS(Item::ItemInfo& itemInfo, const char* szValue) { return ReadString(itemInfo.m_SpriteData.m_szSpriteName, SpriteData::MAX_SPRITE_NAME, szValue); }
bool ReadMinX(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_SpriteData.m_nSpriteMinX, szValue); }
bool ReadMinY(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_SpriteData.m_nSpriteMinY, szValue); }
bool ReadMaxX(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_SpriteData.m_nSpriteMaxX, szValue); }
bool ReadMaxY(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_SpriteData.m_nSpriteMaxY, szValue); }
bool ReadSizeX(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_DetailData.m_cXSize, szValue); }
bool ReadSizeY(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_DetailData.m_cYSize, szValue); }
bool ReadEffectSound(Item::ItemInfo& itemInfo, const char* szValue) { return ReadString(itemInfo.m_StringData.m_szEffectSoundName, StringData::MAX_EFFECT_SOUND_NAME, szValue); }
bool ReadItemType(Item::ItemInfo& itemInfo, const char* szValue)
{
return ReadStringToTypeValue(itemInfo.m_DetailData.m_cItemType,
Item::CItemType::GetInstance().GetItemTypeName(), Item::ItemType::MAX_ITEM_TYPE, szValue);
}
bool ReadTypeName(Item::ItemInfo& itemInfo, const char* szValue) { return ReadString(itemInfo.m_StringData.m_szTypeName, StringData::MAX_TYPE_NAME, szValue); }
bool ReadAbleExchangeNDrop(Item::ItemInfo& itemInfo, const char* szValue) { return ReadStringToBool(itemInfo.m_DetailData.m_bExchangeAndDrop, szValue); }
bool ReadAbleSell(Item::ItemInfo& itemInfo, const char* szValue) { return ReadStringToBool(itemInfo.m_DetailData.m_bSell, szValue); }
bool ReadMinDropLevel(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_DetailData.m_cMinDropLevel, szValue); }
bool ReadMaxDropLevel(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_DetailData.m_cMaxDropLevel, szValue); }
bool ReadPrice(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_DetailData.m_dwPrice, szValue); }
bool ReadOptionPrice(Item::ItemInfo& itemInfo, const char* szValue) { return ReadStringToBool(itemInfo.m_DetailData.m_bOptionPrice, szValue); }
bool ReadBlackPrice(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_DetailData.m_dwBlackPrice, szValue); }
bool ReadMedalPrice(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_DetailData.m_dwMedalPrice, szValue); }
bool ReadDurability(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_DetailData.m_cDefaultDurabilityOrStack, szValue); }
bool ReadMaxDurability(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_DetailData.m_cMaxDurabilityOrStack, szValue); }
bool ReadClassLimit(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_UseLimit.m_dwClassLimit, szValue); }
bool ReadLowLevel(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_DetailData.m_wLowLimitLevel, szValue); }
bool ReadHighLevel(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_DetailData.m_wHighLimitLevel, szValue); }
bool ReadLimitStatus(Item::ItemInfo& itemInfo, const char* szValue)
{
return ReadStringToTypeValue(itemInfo.m_UseLimit.m_cLimitStatus,
Item::CItemType::GetInstance().GetItemLimitName(), Item::StatusLimit::MAX_STATUS_LIMIT, szValue);
}
bool ReadLimitValue(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_UseLimit.m_wLimitValue, szValue); }
bool ItemDataParser::SetDefaultData(ParseDataArray& parseDataArray)
{
parseDataArray.reserve(40);
parseDataArray.push_back(ParseData("ID", ReadID));
parseDataArray.push_back(ParseData("ItemName", ReadItemName));
parseDataArray.push_back(ParseData("FieldModelName", ReadFieldModelName));
parseDataArray.push_back(ParseData("AttachedModelName", ReadAttachedModelName));
parseDataArray.push_back(ParseData("SpriteDDS", ReadSpriteDDS));
parseDataArray.push_back(ParseData("MinX", ReadMinX));
parseDataArray.push_back(ParseData("MinY", ReadMinY));
parseDataArray.push_back(ParseData("MaxX", ReadMaxX));
parseDataArray.push_back(ParseData("MaxY", ReadMaxY));
parseDataArray.push_back(ParseData("SizeX", ReadSizeX));
parseDataArray.push_back(ParseData("SizeY", ReadSizeY));
parseDataArray.push_back(ParseData("EffectSound", ReadEffectSound));
parseDataArray.push_back(ParseData("ItemType", ReadItemType));
parseDataArray.push_back(ParseData("TypeName", ReadTypeName));
parseDataArray.push_back(ParseData("AbleExchangeNDrop", ReadAbleExchangeNDrop));
parseDataArray.push_back(ParseData("AbleSell", ReadAbleSell));
parseDataArray.push_back(ParseData("MinDropLevel", ReadMinDropLevel));
parseDataArray.push_back(ParseData("MaxDropLevel", ReadMaxDropLevel));
parseDataArray.push_back(ParseData("Price", ReadPrice));
parseDataArray.push_back(ParseData("OptionPrice", ReadOptionPrice));
parseDataArray.push_back(ParseData("BlackPrice", ReadBlackPrice));
parseDataArray.push_back(ParseData("MedalPrice", ReadMedalPrice));
parseDataArray.push_back(ParseData("ClassLimit", ReadClassLimit));
parseDataArray.push_back(ParseData("LimitStat", ReadLimitStatus));
parseDataArray.push_back(ParseData("Limit", ReadLimitValue));
parseDataArray.push_back(ParseData("Durability", ReadDurability));
parseDataArray.push_back(ParseData("LowLevel", ReadLowLevel));
parseDataArray.push_back(ParseData("HighLevel", ReadHighLevel));
parseDataArray.push_back(ParseData("MaxDurability", ReadMaxDurability));
return true;
}
bool ReadMinDamage(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::MIN_DAMAGE], szValue); }
bool ReadMaxDamage(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::MAX_DAMAGE], szValue); }
bool ReadArmor(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::ARMOR], szValue); }
bool ReadBlock(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::BLOCK], szValue); }
bool ReadDropOption(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_DetailData.m_wDropOption, szValue); }
bool ReadGrade(Item::ItemInfo& itemInfo, const char* szValue)
{
return ReadStringToTypeValue(itemInfo.m_DetailData.m_cGrade,
Item::CItemType::GetInstance().GetItemGradeName(), Item::EquipType::MAX_GRADE, szValue);
}
bool ReadCriticalType(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_DetailData.m_cCriticalType, szValue); }
bool ReadAttackRange(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_DetailData.m_cAttackRange, szValue); }
bool ReadMaxSocketNum(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_DetailData.m_cMaxSocketNum, szValue); }
bool ReadLuckChance(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::LUCKCHANCE], szValue); }
bool ItemDataParser::SetEquipData(ParseDataArray& parseDataArray)
{
parseDataArray.push_back(ParseData("MinDamage", ReadMinDamage));
parseDataArray.push_back(ParseData("MaxDamage", ReadMaxDamage));
parseDataArray.push_back(ParseData("Defence", ReadArmor));
parseDataArray.push_back(ParseData("Block", ReadBlock));
parseDataArray.push_back(ParseData("DropOption", ReadDropOption));
parseDataArray.push_back(ParseData("Grade", ReadGrade));
parseDataArray.push_back(ParseData("CriticalType", ReadCriticalType));
parseDataArray.push_back(ParseData("AttackRange", ReadAttackRange));
parseDataArray.push_back(ParseData("MaxSocketNum", ReadMaxSocketNum));
parseDataArray.push_back(ParseData("MagicResist", ReadLuckChance));
return true;
}
bool ReadHitRate(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::HIT_RATE], szValue); }
bool ReadEvade(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::EVADE], szValue); }
bool ReadCritical(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::CRITICAL], szValue); }
bool ReadMagicPower(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::MAGIC_POWER], szValue); }
bool ReadMagicResist(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::MAGIC_RESIST], szValue); }
bool ReadCoolDown(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::COOLDOWN], szValue); }
bool ReadMaxHP(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::MAX_HP], szValue); }
bool ReadMaxMP(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::MAX_MP], szValue); }
bool ReadHPRegen(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::HP_REGEN], szValue); }
bool ReadMPRegen(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::MP_REGEN], szValue); }
bool ReadSpeed(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::SPEED], szValue); }
bool ReadSkillPoint(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::SKILL_POINT], szValue); }
bool ReadFrost(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::FROST], szValue); }
bool ReadFire(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::FIRE], szValue); }
bool ReadElectro(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::ELECTRO], szValue); }
bool ReadDarkness(Item::ItemInfo& itemInfo, const char* szValue) { ++itemInfo.m_EquipAttribute.m_nAttibuteNum; return ReadValue(itemInfo.m_EquipAttribute.m_usAttributeValue[Item::Attribute::DARKNESS], szValue); }
bool ItemDataParser::SetAccessoryData(ParseDataArray& parseDataArray)
{
parseDataArray.push_back(ParseData("MinDamage", ReadMinDamage));
parseDataArray.push_back(ParseData("MaxDamage", ReadMaxDamage));
parseDataArray.push_back(ParseData("Defence", ReadArmor));
parseDataArray.push_back(ParseData("Block", ReadBlock));
parseDataArray.push_back(ParseData("DropOption", ReadDropOption));
parseDataArray.push_back(ParseData("Grade", ReadGrade));
parseDataArray.push_back(ParseData("CriticalType", ReadCritical));
parseDataArray.push_back(ParseData("AttackRange", ReadHitRate));
parseDataArray.push_back(ParseData("MaxSocketNum", ReadMagicPower));
parseDataArray.push_back(ParseData("MagicResist", ReadMagicResist));
parseDataArray.push_back(ParseData("Evade", ReadEvade));
parseDataArray.push_back(ParseData("CoolDown", ReadCoolDown));
parseDataArray.push_back(ParseData("MaxHP", ReadMaxHP));
parseDataArray.push_back(ParseData("MaxMP", ReadMaxMP));
parseDataArray.push_back(ParseData("HPRegen", ReadHPRegen));
parseDataArray.push_back(ParseData("MPRegen", ReadMPRegen));
parseDataArray.push_back(ParseData("Speed", ReadSpeed));
parseDataArray.push_back(ParseData("SkillPoint", ReadSkillPoint));
parseDataArray.push_back(ParseData("Frost", ReadFrost));
parseDataArray.push_back(ParseData("Fire", ReadFire));
parseDataArray.push_back(ParseData("Electro", ReadElectro));
parseDataArray.push_back(ParseData("Darkness", ReadDarkness));
return true;
}
bool ItemDataParser::SetAvataData(ParseDataArray& parseDataArray)
{
parseDataArray.push_back(ParseData("DropOption", ReadDropOption));
parseDataArray.push_back(ParseData("Grade", ReadGrade));
parseDataArray.push_back(ParseData("Speed", ReadSpeed));
return true;
}
bool ReadForStatueWar(Item::ItemInfo& itemInfo, const char* szValue) { return ReadStringToBool(itemInfo.m_UseItemInfo.m_bForStatueWar, szValue); }
bool ReadLimitRealmPoint(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_UseItemInfo.m_cLimitRealmPoint, szValue); }
bool ReadSkill_ID(Item::ItemInfo& itemInfo, const char* szValue) { itemInfo.m_UseItemInfo.m_usSkill_ID = Math::Convert::Atos(szValue); return true; }
bool ReadSkill_Level(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_UseItemInfo.m_usSkill_LockCount, szValue); }
bool ReadZone(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_UseItemInfo.m_cZone, szValue); }
bool ReadPositionX(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_UseItemInfo.m_Pos.m_fPointX, szValue); }
bool ReadPositionY(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_UseItemInfo.m_Pos.m_fPointY, szValue); }
bool ReadPositionZ(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_UseItemInfo.m_Pos.m_fPointZ, szValue); }
bool ReadAmount(Item::ItemInfo& itemInfo, const char* szValue) { return ReadValue(itemInfo.m_UseItemInfo.m_dwAmount, szValue); }
bool ReadQuestID(Item::ItemInfo& itemInfo, const char* szValue) { itemInfo.m_UseItemInfo.m_wQuestID = Math::Convert::Atos(szValue); return true; }
bool ReadItemDescribe(Item::ItemInfo& itemInfo, const char* szValue) { return ReadString(itemInfo.m_StringData.m_szItemDescribe, Item::StringData::MAX_ITEM_DESCRIBE, szValue); }
bool ItemDataParser::SetUseItemData(ParseDataArray& parseDataArray)
{
parseDataArray.push_back(ParseData("MinDamage", ReadForStatueWar));
parseDataArray.push_back(ParseData("MaxDamage", ReadLimitRealmPoint));
parseDataArray.push_back(ParseData("Defence", ReadSkill_ID));
parseDataArray.push_back(ParseData("Block", ReadSkill_Level));
parseDataArray.push_back(ParseData("DropOption", ReadZone));
parseDataArray.push_back(ParseData("Grade", ReadPositionX));
parseDataArray.push_back(ParseData("CriticalType", ReadPositionY));
parseDataArray.push_back(ParseData("AttackRange", ReadPositionZ));
parseDataArray.push_back(ParseData("MaxSocketNum", ReadAmount));
parseDataArray.push_back(ParseData("MagicResist", ReadQuestID));
parseDataArray.push_back(ParseData("Evade", ReadItemDescribe));
return true;
}
bool ItemDataParser::SetEtcItemData(ParseDataArray& parseDataArray)
{
parseDataArray.push_back(ParseData("MinDamage", ReadItemDescribe));
return true;
}