Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
31 lines
457 B
C++
31 lines
457 B
C++
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#include "stdafx.h"
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#include "GameEventMgr.h"
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CGameEventMgr& CGameEventMgr::GetInstance()
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{
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static CGameEventMgr gameEventMgr;
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return gameEventMgr;
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}
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CGameEventMgr::CGameEventMgr()
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{
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}
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CGameEventMgr::~CGameEventMgr()
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{
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}
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bool CGameEventMgr::Initialize(const char* szLotteryFileName)
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{
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if (false == m_LotteryEvent.Initialize(szLotteryFileName))
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{
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ERRLOG0(g_Log, "복권 이벤트 초기화에 실패하였습니다.");
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return false;
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}
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return true;
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}
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