Files
Client/Server/RylServerProject/RylUIDServer/RylUIDServer.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

74 lines
1.4 KiB
C++

#ifndef _RYL_UID_SERVER_H_
#define _RYL_UID_SERVER_H_
#include <Utility/ServerAppFramework/ServerWindowFramework.h>
#ifdef AUTH_MY
#include "NFAuthClient/AuthClient.h"
#endif
// forward decl.
class CSessionPolicy;
typedef struct UIDINFO
{
// edith 2005.1.22 감마니아는 게임안에서의 처리를 여기서 해야한다.
int Cmd;
unsigned long ServerID;
unsigned long SessionID;
int Group;
unsigned long UserID;
unsigned long CharID;
char AccountName[40];
char Password[40];
IN_ADDR Address;
}*LPUIDINFO;
class CRylUIDServer : public CServerWindowFramework
#ifdef AUTH_MY
, public CPacketEvent
#endif
{
public:
static CRylUIDServer& GetInstance();
// Desc : RylUIDCommands에서 호출하는 함수들.
void PrintStatistics();
void PrintServerInfo();
void CheckCurrentUser();
std::map<std::string, UIDINFO> m_AuthMap;
void SendPost(int iIndex, char* pPacket);
LPUIDINFO FindAuth(char* strAccount);
LPUIDINFO AddAuth(UIDINFO stInfo);
#ifdef AUTH_MY
public:
virtual void EventConnect(BOOL bConnect);
virtual void EventIRC(CHAR* strCmd, CHAR* strMsg);
virtual void EventCMD(DWORD dwCmd, DWORD dwValue);
void Update(unsigned long dwTick);
#endif
private:
virtual bool ApplicationSpecificInit(const TCHAR* szCmdLine);
bool InitializeMsgProc();
bool InitializeCommand();
CRylUIDServer();
~CRylUIDServer();
CSessionPolicy* m_lpAgentSessionPolicy;
};
#endif