Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
#if !defined(AFX_LISTBOXEX_H__AC51D31D_689B_44BC_9785_6CD2B80C10ED__INCLUDED_)
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#define AFX_LISTBOXEX_H__AC51D31D_689B_44BC_9785_6CD2B80C10ED__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// ListBoxEx.h : header file
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//
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#include <afxcmn.h> // MFC support for Windows Common Controls
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#include "InPlaceEdit.h"
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/////////////////////////////////////////////////////////////////////////////
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// CListBoxEx window
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#define IDC_IBEDIT 4000
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class CListBoxEx : public CListBox
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{
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// Construction
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public:
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CListBoxEx();
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CListBoxEx)
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CListBoxEx();
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void EditLabel(int Index_In);
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// Generated message map functions
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protected:
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//{{AFX_MSG(CListBoxEx)
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afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
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afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
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//}}AFX_MSG
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public:
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afx_msg LRESULT OnEndEditMessage(WPARAM wParam, LPARAM lParam);
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_LISTBOXEX_H__AC51D31D_689B_44BC_9785_6CD2B80C10ED__INCLUDED_)
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