Files
Client/Server/UserStatistics/StatServer/StatServerDispatch.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

27 lines
577 B
C++

#ifndef _STAT_SERVER_DISPATCH_H_
#define _STAT_SERVER_DISPATCH_H_
#include <Network/Packet/ManagePacketCmd.h>
#include <Network/Dispatch/RylServerDispatch.h>
#include <Network/Dispatch/MultiDispatchStorage.h>
class CStatServerDispatch : public CRylServerDispatch
{
public:
static CMultiDispatch& GetDispatchTable()
{
static CMultiDispatch multiDispatch;
return multiDispatch;
}
CStatServerDispatch(CSession& Session);
virtual ~CStatServerDispatch();
private:
virtual bool DispatchPacket(PktBase* lpPktBase);
bool UserStatUpdate(PktBase* lpPktBase);
};
#endif